Hopefully more active Famicom Hardware Recordings thread - Page 2 - FamiTracker

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## Hopefully more active Famicom Hardware Recordings thread

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MiniMacro
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by MiniMacro » Tue Dec 15, 2015 12:11 pm

And not mine?!
wow this is total BS
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ollaxe
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by ollaxe » Tue Dec 15, 2015 2:02 pm

> MiniMacro wrote:And not mine?!

This is why:

> b. Make sure you specify how long the recording should last, including no more than two overall loops
> c. Make sure you specify the expansion you used, if applicable

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HertzDevil
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by HertzDevil » Tue Dec 15, 2015 2:10 pm

400 seconds should include slightly more than one loop. Uses VRC7.

Attachments
  new.nsf
    (136.13 KiB) Downloaded 383 times

refactoring 0cc-famitracker
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Threxx
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by Threxx » Tue Dec 15, 2015 2:39 pm

> HertzDevil wrote:400 seconds should include slightly more than one loop. Uses VRC7.

you goddamn memer
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HertzDevil
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by HertzDevil » Tue Dec 15, 2015 2:45 pm

> Threxx wrote:

> > HertzDevil wrote:400 seconds should include slightly more than one loop. Uses VRC7.

> you goddamn memer

Be grateful that I did not send him the whole Pathetique sonata (1098 seconds) or ALFREDO N THE FETTUC (3251.2 seconds).
Or Lazer League, one loop being one wavelength (0.02045 second).
t(-_-t)
refactoring 0cc-famitracker
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ImATrackMan
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by ImATrackMan » Tue Dec 15, 2015 8:26 pm

Honestly, if they're under 1MB (which they are) I could record them.
Slowly working on a thing called "FaMIGA".
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MiniMacro
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by MiniMacro » Tue Dec 15, 2015 8:39 pm

oh yeah
that's why i should read the whole thing first
well, it's 2a03 and it should be 1 minute.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~
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Mojitone
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by Mojitone » Thu Dec 17, 2015 9:01 pm

Can you record The Rite of Spring for 275 seconds if you're up for it?
It uses the N163 expansion and uses all of the chip's 8 channels.
It clocks in at exactly 273.8 seconds and doesn't loop.
This NSF was compiled with 0.5.0 b5.

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  the rite of spring.nsf
    Redux
    (36.38 KiB) Downloaded 381 times

Formerly Macromaniac
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ImATrackMan
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by ImATrackMan » Fri Dec 18, 2015 2:35 am

> Mojitone wrote:Can you record The Rite of Spring for 275 seconds if you're up for it?
> It uses the N163 expansion and uses all of the chip's 8 channels.
> It clocks in at exactly 273.8 seconds and doesn't loop.
> This NSF was compiled with 0.5.0 b5.

Something leads me to believe that 5b5 has issues with N163 export as later parts of the file (just past 3 minutes) sound like wave areas that don't exist are being accessed, and the same thing happened with a Famicompo Pico entry.
Slowly working on a thing called "FaMIGA".
____________________________________________________
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za909
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by za909 » Fri Dec 18, 2015 9:51 am

What are the right levels for VRC7 channels? I'd have one of my Thunder Force 4 covers coming but I need to lower the volume of the VRC7, I just don't know by how much.
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