What is VRC6? - Page 2 - FamiTracker

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## What is VRC6?

General discussion about tracking, help and support.
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princedmorn
  Posts: 7
  Joined: Fri Dec 25, 2015 8:59 pm

### Re: What is VRC6?

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Post by princedmorn » Fri Jan 01, 2016 2:50 am

Thank you everyone for the responses! I'm just looking for the best way to get a sound similar to Nobuo Uemastu's Final Fantasy VI or Yasunori Mitsuda's Chrono Trigger. They are what influenced me to compose my own music, and I would like to incorporate that with this software.
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sirocyl
  Posts: 81
  Joined: Sun Jul 19, 2015 12:44 am

### Re: What is VRC6?

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Post by sirocyl » Fri Jan 01, 2016 4:18 am

To be honest, if you want more accurate SNES sounding music, just use something like Milkytracker or OpenMPT and use lower-quality 8-bit PCM (not 8-bit as in NES, but 8-bit-per-sample audio) and compose with them.
You can also rip the samples from the SNES ROM using a BRR ripper, and convert it into .wav to import into Milkytracker or similar.
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Overlord99
  Posts: 613
  Joined: Sat May 09, 2015 4:31 am

### Re: What is VRC6?

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Post by Overlord99 » Fri Jan 01, 2016 5:57 am

The closest you're going to get to SNES music with FamiTracker is the N163 chip, and really really really accurate instruments to their original counterparts.
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princedmorn
  Posts: 7
  Joined: Fri Dec 25, 2015 8:59 pm

### Re: What is VRC6?

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Post by princedmorn » Sat Jan 02, 2016 7:15 pm

My biggest problem is finding the right sound... I've spent 20 years around live instruments, knowing sounds that different woods and strings give when plucks or bowed, and making an instrument off of a computer is way more complicated than I thought
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sirocyl
  Posts: 81
  Joined: Sun Jul 19, 2015 12:44 am

### Re: What is VRC6?

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Post by sirocyl » Mon Jan 04, 2016 2:57 am

> princedmorn wrote:My biggest problem is finding the right sound... I've spent 20 years around live instruments, knowing sounds that different woods and strings give when plucks or bowed, and making an instrument off of a computer is way more complicated than I thought

What helps for this, is to visualize the sound of an instrument, using an oscilloscope and/or spectrogram.
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princedmorn
  Posts: 7
  Joined: Fri Dec 25, 2015 8:59 pm

### Re: What is VRC6?

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Post by princedmorn » Fri Jan 15, 2016 3:06 pm

I don't mean to NECRO this post, but thank you guys for the help! I've managed to get a few instruments after listening to soundtracks of video games for the past 10 days straight. My only question now, and I'll retire this post, would be; what do I use the 2A03 channels for, the two VRC6 channels for, and the Sawtooth channel for? What would be best for chords or longer held notes and what would be best for melody? I'm only guessing there is a fine different to each channel.
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jaxcheese
  Posts: 199
  Joined: Tue Apr 21, 2015 3:24 am
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### Re: What is VRC6?

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Post by jaxcheese » Fri Jan 15, 2016 5:20 pm

Saw is commonly used for bass; the VRC6 pulses are a little more flexible in terms of tone color, so you might want to put the melody on there using a more complex instrument, and use the other channels as simpler background parts.
If everyone always followed those guidelines exactly, though, all VRC6 music would sound the same - it's important to experiment and find new sounds that you like.
Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
jaxcheese.bandcamp.com
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MiniMacro
  Posts: 933
  Joined: Mon Apr 20, 2015 8:47 pm
  Location: Trapped in a 2A03

### Re: What is VRC6?

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Post by MiniMacro » Fri Jan 15, 2016 9:04 pm

In Castlevania 3/Akoumajou Densetsu, the most famous game that used the VRC6 chip, none of the songs used the triangle channel.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~
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Daggdroppen
  Posts: 31
  Joined: Thu Feb 25, 2016 7:01 pm

### Re: What is VRC6?

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Post by Daggdroppen » Fri Mar 04, 2016 5:08 pm

About sounding like SNES. I think that the VRC7s FM can sound like a SNES and sometimes even a N64
But the heavyweight sounds is often produced by VRC6 + 20A3 imo. Perhaps the Namco or sunsoft chips could produce heavy stuff. Haven't tried them that much.
https://m.soundcloud.com/daggdroppe
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Xyz
  Posts: 297
  Joined: Tue Apr 21, 2015 4:36 pm

### Re: What is VRC6?

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Post by Xyz » Sat Mar 05, 2016 2:14 am

There is no universal "best" use for any given channel. It all depends on the style of music you're making.
For instance this cover never uses saw for bass, but for another channel of chord polyphony or just accompanying arps

Attachments
  border_down.nsf
    (18.06 KiB) Downloaded 140 times

>:( Fuck you hentai boy i hate you squid anus
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