Xenoblade Chronicles - You Will Know Our Names [2A03] - FamiTracker

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## Xenoblade Chronicles - You Will Know Our Names [2A03]

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Gors
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### Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by Gors » Sun Jun 07, 2015 12:06 am

Yo! I'm Gors (you might know me from Youtube!). I joined here per Recolorme's request - he's my chiptune buddy!
Anyways I've recently made this cover in 2A03 - give it a listen.

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  You Will Know Our Names.ftm
    (74.23 KiB) Downloaded 333 times

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recme
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by recme » Sun Jun 07, 2015 12:19 am

welcome to the forums, gors! hope you have fun here. i know i am!
nice tune! i really like the dpcm usage in this cover.
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Threxx
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by Threxx » Mon Jun 08, 2015 1:10 am

I like your use of DPCM here, an interesting adaptation of the normal "sampled bass".
I would recommend using releases on the dpcm channel rather than note cuts. It makes the cutting of the sample a bit less sudden.
The sound design @ the guitar section of the song needs work. The pulse channels get kinda messy, and you may want to cut back the duty envelope a bit. (Perhaps just 2 3 0 instead of 2 2 2 3 0?)
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graypesoda
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by graypesoda » Fri Jun 12, 2015 1:52 am

Wow! Nice use of DPCM. I agree with the Threxx about the slightly messy guitar sections however. Other than that, great job at this song, it's near impossible to make a great cover of this song with so many limits
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Gors
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by Gors » Fri Jun 12, 2015 4:47 am

Yeah, thanks! It was really difficult but I'm happy with the outcome. As for the instruments, I'll try editing them a little.
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PostApocolyptica
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by PostApocolyptica » Sat Jun 13, 2015 2:56 pm

This module is impressive, but the DPCM is most certainly not. I thought perhaps delayed release would do well with the faster guitar rhythm, but of course delayed release isn't a thing for vanilla users. That is somewhat irrelevant though, as the pitching on the guitar samples is rather poor, and overall it tends to muddy the sound of the module - muting the DPCM channel proved effective in making the module sound crisper. You have percussion samples; why did you not just use them throughout?
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Gors
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by Gors » Sun Jun 14, 2015 2:44 am

Because then there wouldn't be enough bass to back up the song. The song is functional without the DPCM indeed but it wouldn't have the same feel in my opinion.
As for the pitches, there's just so much you can do with DPCM anyways. There are just a handful of guitar samples in this module - the rest of the notes are achieved through DPCM pitch shift (which is not chromatic and leads to some innacuracies in pitch).
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PostApocolyptica
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by PostApocolyptica » Sun Jun 14, 2015 11:59 am

> Gors wrote:As for the pitches, there's just so much you can do with DPCM anyways. There are just a handful of guitar samples in this module - the rest of the notes are achieved through DPCM pitch shift (which is not chromatic and leads to some innacuracies in pitch).

The samples are poorly tuned even before one factors in the DPCM's own pitch shifting. The guitar samples within the module are far too sharp; this is why "C sus" is closer to a D, and why "E" is closer to an F♯.
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Gors
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### Re: Xenoblade Chronicles - You Will Know Our Names [2A03]

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Post by Gors » Sun Jun 14, 2015 6:05 pm

oh right, that's true - this is because I saved them with a different name - my bad. However, disregarding the wrong naming, the samples are properly pitched with, of course, DPCM distortion.
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