Action Game 2 [VRC6] (BETA) - FamiTracker

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## Action Game 2 [VRC6] (BETA)

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GlennarN
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### Action Game 2 [VRC6] (BETA)

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Post by GlennarN » Sun Nov 08, 2015 7:36 pm

Hello all,
I'm new to Famitracker (this is my second week of using it), but I have been making NES-sounding music in DAWs using a VST-plugin for little over a year.
This is a song I started creating in a DAW and I thought it would be a good training ground for using Famitracker. The song is called Action Game 2 because I have already made a song called Action Game, lol. I generally have a game genre in mind when making songs, hence the names. It is safe to say that I'm wearing my inspirations on my sleave, as I love almost anything by Konami/Capcom/Sunsoft/Natsume from back in the days.
The song is still WIP, there should be some kind of lead-in to the intro as I don't want to drop the listener right into the song like that. I'm kind of struggling with dynamics in general, changes made to channel/instrument volumes are not as subtle as I would like them to be most of the time. There are other flaws as well, but I guess people will notice them.
Also, I am using samples from Gradius 2 (cause they are awesome) that are apparently very quiet, so the resulting mix is pretty quiet as well. I don't know what to do about that since there is no volume control for the DPCM channel.
Feeback on technical aspects, mixing as well as the song itself is much appreciated!

Attachments
  actiongame2.ftm
    saved in BETA 5 of FT
    (31.61 KiB) Downloaded 233 times

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MiniMacro
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### Re: Action Game 2 [VRC6] (BETA)

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Post by MiniMacro » Sun Nov 08, 2015 11:53 pm

This is very very very good. I love how it sounds like it is from a Konami game. I just wish it was longer.
My only complaint is that it's a bit repetitive.
wow this is total BS
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footprints420
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### Re: Action Game 2 [VRC6] (BETA)

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Post by footprints420 » Mon Nov 09, 2015 2:56 am

You seem to have a good grasp on how to use Famitracker, as far as I can tell. This is great! Did any of the concepts involved in using the VST transfer over to creating and manipulating sounds in Famitracker?
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GlennarN
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  Joined: Sun Nov 08, 2015 5:14 pm
  Location: Sweden

### Re: Action Game 2 [VRC6] (BETA)

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Post by GlennarN » Tue Nov 10, 2015 5:38 pm

> MiniMacro wrote:This is very very very good. I love how it sounds like it is from a Konami game. I just wish it was longer.
> My only complaint is that it's a bit repetitive.

Than you very very very much! ;P As for the length and it being repetitive, it might be worth mentioning that the song is sort of written to be a stage theme and the length of the main loop would pretty adequate by NES standards at least. That said, I can agree to an extent that it is a bit repetitive even by those standards. I have considered using a different duty cycle for the main lead at some point (there is a whole lot of 25% duty cycle as it is now), maybe that could break up the monotony a bit. If you don't mind elaborating, what apart from the length do you feel makes it repetitive?

> footprints420 wrote:You seem to have a good grasp on how to use Famitracker, as far as I can tell. This is great! Did any of the concepts involved in using the VST transfer over to creating and manipulating sounds in Famitracker?

Thank you! I'd say quite a lot of things carried over from using the VST. The one I use is pretty faithful to the NES and a lot of the concepts (duty cycles, volume/pitch envelopes etc.) are the same as in Famitracker. The biggest difference for me is the fact that volume control does not exist for the triangle wave and DPCM, which you can achieve with the VST. You can also use any tempo you want without any effort. That said, there are things I like much better about Famitracker already (pitch bends/slides and vibratos are just easy to do and sound "right" just about instantly) so I think I will be using both VST and Famitracker depending on the song.
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ollaxe
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### Re: Action Game 2 [VRC6] (BETA)

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Post by ollaxe » Wed Nov 11, 2015 4:06 pm

This is great! I love your sound design! I don't think it's that repetitive or too short. Of cource, it would have been nice if it was longer, but I think its current length is fine.
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
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danooct1
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### Re: Action Game 2 [VRC6] (BETA)

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Post by danooct1 » Thu Nov 12, 2015 7:41 am

this is sick as hell dude, my only suggestion would be to up the volume on the noise a little bit
also maybe bring the squares up a tick or two on the volume for the leads
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Ralph99
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### Re: Action Game 2 [VRC6] (BETA)

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Post by Ralph99 » Sat Nov 14, 2015 4:43 pm

I really like this! It certainly has that konami vibe! Great job.
Ciao a tutti! :)
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GlennarN
  Posts: 9
  Joined: Sun Nov 08, 2015 5:14 pm
  Location: Sweden

### Re: Action Game 2 [VRC6] (BETA)

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Post by GlennarN » Sun Nov 15, 2015 10:53 am

Wow, thanks a lot guys, really appreciate it!
I am however currently not working on this because I decided to try and finish something for FamiCompo because that sounds like a lot of fun (and I cannot submit this for obvious reasons). There is definately work to be done on this song so I will return to it eventually.
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GlennarN
  Posts: 9
  Joined: Sun Nov 08, 2015 5:14 pm
  Location: Sweden

### Re: Action Game 2 [VRC6] (BETA)

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Post by GlennarN » Fri Jan 22, 2016 8:06 pm

I hope its okay to bump my own thread even if it is kind of old...
Haven't really worked a lot on this one, but I have made a few changes:
* Noise channel is louder across the board, I think.
* Added something that vaguely resembles a crash cymbal to highlight certain things.
* There are now some drum fills in the chorus, might have gotten a bit lazy last time...
* The octave harmony in the chorus now has a slight detune which prevents some of the clashing/obscuring that happened in the previous version.
For the sake of comparison, the old FTM can be found in the first post.
Feedback is appreciated as usual.

Attachments
  actiongame2.nsf
    (12.78 KiB) Downloaded 95 times
  actiongame2.ftm
    (31.82 KiB) Downloaded 119 times

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