[2A03, no DPCM] Sonic 2 - Chemical plant zone - FamiTracker

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## [2A03, no DPCM] Sonic 2 - Chemical plant zone

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ollaxe
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### [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by ollaxe » Sat Oct 10, 2015 5:37 pm

First real cover in a long time. I tried to make it as accurate as I could, not only in when the notes are played and in instrumentation, but also where the notes end, how they end and effects. That's why this one doesn't have any fancy Nancy echo effects, fade-outs or anything else extra, even though I would've had space for it.
I'm pretty happy with how relatively lossless it turned out without overuse of arpeggios.
Update: I made some small edits to the FTM to adress some things I wasn't entirely happy with. I also converted this FTM to 0.4.6 and exported it as an NSF. The newer files can be found below.
The drums used in this cover are a modified version of Overlord99's Silver Surfer drums.

Attachments
  Sankers edit.nsf
    This is the new NSF. It requires an NSF-player to be opened.
    (8.98 KiB) Downloaded 158 times
  Sankers edit 0.4.6.ftm
    This is the new FTM. It requires version 0.4.6 or later to be opened.
    (20.04 KiB) Downloaded 237 times
  Sankers.ftm
    This is the old FTM. It requires the 0.5 beta 5 to be opened, which can be found in the "Announcements"-section of the "General talk" forums.
    (13 KiB) Downloaded 176 times

Last edited by ollaxe on Sun Oct 11, 2015 11:33 am, edited 5 times in total.
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
SoundCloud: soundcloud.com/ollaxe
Twitter: twitter.com/ollaxe
Discord server: dis.gd/tK7uRnc
I'm also on Spotify. Search "OllAxe" and you'll find me.
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Dr. Merio
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by Dr. Merio » Sat Oct 10, 2015 5:45 pm

This is pretty great imo, even though I hate the way the arps sound (but that's a personal problem lol).
My current avatar is why we need bigger avatars. >:C
Check out my YouTube channel!
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ollaxe
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by ollaxe » Sat Oct 10, 2015 5:55 pm

> Dr. Merio wrote:This is pretty great imo, even though I hate the way the arps sound (but that's a personal problem lol).

Thank you! Yeah, I had to resolve to arps, because it just simply doesn't sound as good otherwise. But the worst part about that was that in between the two notes I was switching between in the beginning, there's one of those points where the channel resets, resulting in an annoying popping noise there. There's nothing really I can do about it, but luckily it isn't too audible when you have all the other stuff around it.
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
SoundCloud: soundcloud.com/ollaxe
Twitter: twitter.com/ollaxe
Discord server: dis.gd/tK7uRnc
I'm also on Spotify. Search "OllAxe" and you'll find me.
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Pencildragon
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by Pencildragon » Sat Oct 10, 2015 5:59 pm

I like it! I can never seem to wrap my head around how people make drums without the DPCM channel though, they always sound so weak and quiet when I try to do it >.< I guess I just need to learn to make everything else besides the drums much quieter when I'm not using samples.
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ollaxe
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by ollaxe » Sat Oct 10, 2015 6:17 pm

> Pencildragon wrote:I like it! I can never seem to wrap my head around how people make drums without the DPCM channel though, they always sound so weak and quiet when I try to do it >.< I guess I just need to learn to make everything else besides the drums much quieter when I'm not using samples.

Thank you!
Well, I have a trick for getting the drums to sound so powerful: Volume balancing!
If you take a closer look at the FTM, you'll see that the volume of the pulse-channels and the noise-channel are pretty low. On the pulse-channels the volume never goes beyond 4, and on the noise it never goes beyond 7.
"But Y U do dat? Dosent it jus make it quaieter?"
Well, it's to make the triangle channel louder relative to everything else. Since this channel is handling the not only the bass, but also the bass-boost for the kick and snare, it makes them sound much more powerful.
Feel free to play around with my (and Overlord99's) instruments if you want to try to learn this technique.
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
SoundCloud: soundcloud.com/ollaxe
Twitter: twitter.com/ollaxe
Discord server: dis.gd/tK7uRnc
I'm also on Spotify. Search "OllAxe" and you'll find me.
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jfbillingsley
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by jfbillingsley » Sat Oct 10, 2015 6:39 pm

This is FUKKEN SWEET, seriously!
Did you try making the arps a little faster? I feel like that might work a bit better.
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danooct1
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by danooct1 » Sat Oct 10, 2015 7:17 pm

damn this is sick
famiTRACKER
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ollaxe
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by ollaxe » Sat Oct 10, 2015 7:47 pm

> jfbillingsley wrote:This is FUKKEN SWEET, seriously!
> Did you try making the arps a little faster? I feel like that might work a bit better.

Wow, thank you!
I use slower arps for lower notes and fast for higher notes. This is to make it easier to hear which note it is. In this case, all of them were pretty low, so I decided to go with the slower ones. I did try them faster now after I saw your post, but I still think the slower ones sound better.
Thank you very much for the suggestion though!

> danooct1 wrote:damn this is sick

Thank you very much!
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
SoundCloud: soundcloud.com/ollaxe
Twitter: twitter.com/ollaxe
Discord server: dis.gd/tK7uRnc
I'm also on Spotify. Search "OllAxe" and you'll find me.
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ollaxe
  Posts: 736
  Joined: Mon Apr 20, 2015 7:07 pm
  Location: Sweden
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  Contact ollaxe
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### Re: [2A03, no DPCM] Sonic 2 - Chemical plant zone

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Post by ollaxe » Sun Oct 11, 2015 11:28 am

I made some small edits to the FTM to adress some things I wasn't entirely happy with. I also converted this edit to 0.4.6 and exported it to an NSF. The new files can be found in the OP.
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
SoundCloud: soundcloud.com/ollaxe
Twitter: twitter.com/ollaxe
Discord server: dis.gd/tK7uRnc
I'm also on Spotify. Search "OllAxe" and you'll find me.
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