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## Problem with SMB Overworld cover [BETA]

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Klop
  Posts: 45
  Joined: Fri Jun 17, 2016 6:53 pm

### Problem with SMB Overworld cover [BETA]

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Post by Klop » Fri Sep 09, 2016 10:56 am

I'll try to make this quick and short. The drum beat sounds way off with the rest of the composition, anyone know how to fix this?

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arethere
  Posts: 48
  Joined: Tue Jul 19, 2016 6:15 pm

### Re: Problem with SMB Overworld cover [BETA]

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Post by arethere » Wed Sep 21, 2016 12:26 am

hi klop
how's your day
I didn't want to be the one trying to give you advice again when i have so much to learn myself but since no one seems to want to answer your question I might as well try to help
so, music is basically a combination of pitch and time, right
you can divide songs into measures and you can divide measures into beats
maybe that sounds strange to you but literally google any song, really and count in your head 1, 2, 3, 4
that's the beat (okay you probably knew that idk)
it works because each measure is divided into 4 beats, makes sense, right
there are many other time signatures, as they are called, like 3/4 (waltz) and really crazy ones I know nothing about so let's not go there! 4/4 is by far the most common one
tempo is just the speed at which we go from beat to beat
I'm not sure how to explain it but measures help us understand the structure of music
we could technically write the same song in a really weird time signature but the... strong beats would fall in a weird place
that's essentially i think what happened with your cover but i'm not sure
actually i have really no idea
so, how does this translate in famitracker
well, we have rows and frames (and also tempo and speed, I've been told you should just adjust the speed, not the tempo because that messes things up aaaand you did exactly that in your cover so... cool)
basically, we should keep the number of frames even (you changed it to 75) because we need to be able to divide things by 2 because that's how basic 4/4 rhythm works and I don't know how to explain it
okay so, you need to think about where the 1,2,3,4 beats go
in your cover it's really messy and i don't even know
there is however, an easy way to visualize this
famitracker automatically highlights some rows in yellow
they are important and help you with orientation for timing
notice the distance between these rows can be divided by 2
you should keep these rows in mind when you put notes somewhere
putting a note a single row right after or before any of these rows is probably (not always of course) a bad idea
the thing is, you need to know how to identify the note value to really understand how long a note lasts
i didn't really go into that but note value is how long a note lasts
a 4/4 time signature has 4 beats
in this context a beat is a quarter note
it's called a quarter note because it's the quarter of a measure
it's hard to describe without examples so look up something online or ask a friend to show you what note values is
on top of everything in most song instruments are playing different rhythms at the same time so that can be pretty difficult to figure ou
so it will take a while but pay attention to how time is laid out in ftms you find on the forum (when you count 1, 2, 3, 4 - where do the beats fall? probably the highlighted yellow rows)
for now, i would advise you not to cover songs that sound rhythmically complicated until you have a better idea of how these rhythms work
honestly i literally don't know anything im sorry hopefully someone else can help you because I am making this way too confusing, anyway here's the fixed first frame of the song (i mean i hope it's right, idk anymore)
(also i just realized someone covered some mario songs including this one recently so maybe take a look at that)
by the way did you do this by ear?
because that'd be very impressive

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