Creepy Dungeon (VRC6) - FamiTracker

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## Creepy Dungeon (VRC6)

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DietChugg
  Posts: 5
  Joined: Mon Jun 05, 2017 8:52 pm

### Creepy Dungeon (VRC6)

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Post by DietChugg » Fri Jul 28, 2017 7:47 pm

So I'm pretty new to making music but I really enjoyed making this one. I still only get the basics of music theory stuff. You could say I was inspired to make this after watching this cool video about making MegaMan 2 songs. https://www.youtube.com/watch?v=JknOdnEtwxs&t=401s
Let me know what you think.

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  CreepyDungeon.ftm
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Red Gloved Fighter
  Posts: 25
  Joined: Sun Feb 19, 2017 9:00 pm
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### Re: Creepy Dungeon (VRC6)

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Post by Red Gloved Fighter » Fri Aug 04, 2017 1:50 am

I like this! It has a lot of potential. I edited a bit, added some bass, more melody and some more percussion.

CreepyDungeon RGF edit.ftm
  (16.38 KiB) Downloaded 226 times

Had an old account here, but I inadvertently bricked it when I changed the email. XD (Been here since May of 2015, a little bit of time after the new forums were in place.)
YouTube: https://www.youtube.com/channel/UCmnidU ... OWhnD_SoHA
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Teuthida
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  Joined: Sun Apr 24, 2016 2:25 am

### Re: Creepy Dungeon (VRC6)

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Post by Teuthida » Fri Aug 04, 2017 2:15 am

The chief issue is your "Wave" instrument. It basically plays a whole-tone scale, which does not fit the mood (or key) of the rest of the song. It's also poorly balanced, effectively taking over the song for the whole time it's active. You also severely underused the VRC6. If you just need one channel, enable the FDS or N163; don't leave two entire channels silent the entire time!
The rest of the song is quite bland: no interesting melody, no cool harmonic ideas, nothing. The only interesting thing is the previously-mentioned whole-tone arpeggio and the extreme vibrato, neither of which help the song in any way. You also don't get the most out of your channels. As a challenge to yourself, try to create a song where all 4/5 channels are always playing something. It doesn't have to be more melodic stuff: you could also add echo effects or give a part some extra texture.
As for RGF's edits, they're also problematic. It's not mixed well at all, making the song a jumbled mess. You also failed to remove the whole-tone arpeggio, by far the worst part of the piece.
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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Red Gloved Fighter
  Posts: 25
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### Re: Creepy Dungeon (VRC6)

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Post by Red Gloved Fighter » Fri Aug 04, 2017 2:42 am

Alright, thank you.
Had an old account here, but I inadvertently bricked it when I changed the email. XD (Been here since May of 2015, a little bit of time after the new forums were in place.)
YouTube: https://www.youtube.com/channel/UCmnidU ... OWhnD_SoHA
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lara948
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  Joined: Wed Aug 09, 2017 9:15 am

### Re: Creepy Dungeon (VRC6)

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Post by lara948 » Wed Aug 09, 2017 9:25 am

They may not be included in any similar collection "as they are" for sale or for free.
They may not be redistributed separately "as they are" in any store or on free sharing sites.
Elements on the images may not be made into tubes and resold or redistributed.
You may not use parts of these backgrounds to create competitive backgrounds for sale.
This is not a merchant resource.The Sites for selling cars are very rear that provide you cash for old cars and appreciate it. so just sell your car and get cash for cars.
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Teuthida
  Posts: 536
  Joined: Sun Apr 24, 2016 2:25 am

### Re: Creepy Dungeon (VRC6)

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Post by Teuthida » Wed Aug 09, 2017 1:32 pm

^ Who Did This
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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DietChugg
  Posts: 5
  Joined: Mon Jun 05, 2017 8:52 pm

### Re: Creepy Dungeon (VRC6)

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Post by DietChugg » Thu Aug 10, 2017 2:59 pm

Teuthida You mention there is no interesting melody and no cool harmonic ideas. How would I go about making interesting melodies or cool harmonic ideas? (Note: I'm a beginner. So this may be a dumb question but any help is appreciated)
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