mega man-ly [beta 2a03] - FamiTracker

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## mega man-ly [beta 2a03]

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meinerHeld
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### mega man-ly [beta 2a03]

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Post by meinerHeld » Thu Oct 06, 2016 2:38 am

The saga of a robo-champion, someone who bears a striking resemblance to...

mega man-ly.ftm
  (7.45 KiB) Downloaded 274 times

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MegaByte
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### Re: mega man-ly [beta 2a03]

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Post by MegaByte » Thu Oct 06, 2016 2:41 am

This is cool! It has that sort of rom-hacky feel to it. Great job!
Heheh funny
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meinerHeld
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### Re: mega man-ly [beta 2a03]

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Post by meinerHeld » Thu Oct 06, 2016 2:56 am

> MegaByte wrote:This is cool! It has that sort of rom-hacky feel to it. Great job!

thanks! i hope you listened to the end
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Joblez_I
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### Re: mega man-ly [beta 2a03]

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Post by Joblez_I » Wed Oct 12, 2016 1:36 am

You really need to work on the instrumentation. It's very harsh and makes it hard to listen to. The composition itself isn't so bad, but it's repetitive and could use some work. Overall, it's very rough around the edges and needs some improvement. Not the worst I've ever heard, but this definitely needs to be worked on more.
I like the chips and the tunes
Youtube: https://www.youtube.com/channel/UCsJ-If ... N1KknMZTpA (I rarely upload to youtube btw, I'd really recommend listening to my soundcloud if you want my stuff)
Soundcloud: https://soundcloud.com/joblez_i
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meinerHeld
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### Re: mega man-ly [beta 2a03]

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Post by meinerHeld » Mon Oct 17, 2016 2:11 am

Joblez_I----
On listening to it again, I gotta agree with you. The instrument and effect issues aren't as simple as they seem, and it has to do with my intent in simplifying the music to the early NES days. There's just something about the bare-bones palette that I am called to use. I dunno how to explain it further. As for the repetition, again, it's an issue I can't quite seem to put my finger on. Ima keep searching and working. Thanks for your input.
MeinerHeld
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meinerHeld
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### Re: mega man-ly [beta 2a03]

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Post by meinerHeld » Mon Oct 17, 2016 9:51 pm

ugh i'm going back and forth on this. now i like how it plays out. i dunno.
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