Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta) - FamiTracker

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## Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

Post your cover music here and receive feedback.
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HyperswordDelta
  Posts: 11
  Joined: Fri Mar 04, 2016 10:26 pm
  Location: Saskatchewan, Canada

### Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by HyperswordDelta » Fri Mar 04, 2016 11:22 pm

first legit post yay
My first major project, which actually got dropped for a while due to a major loss of data, but now that I'm a fair bit more experienced, I've brought it back. One thing I should note is that I usually export to nsf, and play it in stereo (because NotSoFatso), so I used some tricks to make it sound better in stereo. Either way, I just need some feedback AND a bit of help on song 3, more about it below.
Before you go on about stuff though, I know there's stuff I gotta fix.
TO-DO:
-fix volumes (mostly fixed)
-fix aqua lake drum solo (it sounded better when I actually played it though what the hell???)
-fix snare on noise channel
-fix lone vrc6 pulse channel on gimmick mountain
-figure out issue on underground zone
For some reason, one line of Underground Zone sounds really wrong, specifically line 19, yet what's there should be correct. If I could get some assistance on that that would be great.
thxbai
EDIT- Boss (SMS) finished, volumes mainly fixed
EDIT 2- Pxx detunes added to echo channels, one more song finished (see module comments).
Last edited by HyperswordDelta on Wed Mar 09, 2016 2:14 pm, edited 2 times in total.
Preferably known as Delta.
i do things occasionally to continue existing
NOTE: a lot of my songs tend to be louder, it's a horrible thing please save me from this hell
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MiniMacro
  Posts: 933
  Joined: Mon Apr 20, 2015 8:47 pm
  Location: Trapped in a 2A03

### Re: Sonic 2 (SMS/GG) (WIP) [VRC6]

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Post by MiniMacro » Sat Mar 05, 2016 1:52 pm

WOW this is loud. You should balance the volume out, and put a P81 on the echo channels to prevent clashing.
EDIT: never mind, I didn't read your "to do" list. Sorry. However,
MARK YOUR 0.5.0 BETA MODULES.
People get annoyed when you don't mark your 0.5.0 beta modules.
However, other than frame 19 in Underground, these are quality covers. Nice job.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~
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Xyz
  Posts: 297
  Joined: Tue Apr 21, 2015 4:36 pm

### Re: Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by Xyz » Mon Mar 07, 2016 1:33 am

Fantastic concept. You really need to put Pxx detunes when you have two channel echoes. Also your accompaniment channel(s) tend to be overly loud.
re: wrong notes,
Are you using a program to listen to the soundtrack that allows you to mute GG channels?
If not, I suggest using the joshw archive and foobar2000
>:( Fuck you hentai boy i hate you squid anus
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HyperswordDelta
  Posts: 11
  Joined: Fri Mar 04, 2016 10:26 pm
  Location: Saskatchewan, Canada

### Re: Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by HyperswordDelta » Wed Mar 09, 2016 2:11 pm

> Xyz wrote:Are you using a program to listen to the soundtrack that allows you to mute GG channels?

Yes, but I don't use it as often. Also, Pxx detunes have been added, I've yet to change the file.
Preferably known as Delta.
i do things occasionally to continue existing
NOTE: a lot of my songs tend to be louder, it's a horrible thing please save me from this hell
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BioMechanicalDude
  Posts: 309
  Joined: Sun May 24, 2015 2:54 pm
  Location: Bulgaria

### Re: Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by BioMechanicalDude » Wed Mar 09, 2016 3:49 pm

So far this sounds pretty good. I wonder, though, do you have to mostly stick to just using 50% Square waves? Only some of the songs seem to use other duty cycles. I know the Sega Master System can produce only Square Waves and Noise, but I personally would take advantage of the 2A03 and VRC6's advantages. But it's your cover, so that's up to you. Anyway, keep up the good work!
Greetings! I'm That Bio Mechanical Dude and I like creating various stuff like movies, games and of course chiptunes!
You can check out my YouTube Channel.
You can also follow me on Twitter.
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drdevil
  Posts: 236
  Joined: Sun Sep 20, 2015 10:13 am
  Location: Scotland
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  Contact drdevil
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### Re: Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by drdevil » Wed Mar 09, 2016 5:41 pm

Sounds great so far. However, some tracks don't sound quite right.
I'm HarmoDevil. Formerly Dr Devil.
You'll find that your ears will bleed if you go on this link.
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Dwedit
  Posts: 17
  Joined: Thu Jun 25, 2015 4:20 am

### Re: Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by Dwedit » Wed Mar 09, 2016 9:37 pm

Where's the file?
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craftrod
  Posts: 48
  Joined: Mon Sep 07, 2015 5:42 pm
  Location: Brazil
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### Re: Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by craftrod » Thu Mar 10, 2016 7:29 pm

Erm.. I'm sorry to ask this, but... Where's the file?
I think you deleted it by accident.
My nickname is "Roddy" now, my Minecraft days are over. I just can't change my nickname here. Oh well...
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hooperscooper
  Posts: 5
  Joined: Fri Feb 19, 2016 12:53 am

### Re: Sonic 2 (SMS/GG) (WIP) [VRC6] (0.5 beta)

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Post by hooperscooper » Tue Mar 29, 2016 10:55 pm

> Dwedit wrote:Where's the file?

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