[2a03] Chrono Trigger covers - Page 2 - FamiTracker

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## [2a03] Chrono Trigger covers

Post your cover music here and receive feedback.
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This area is dedicated to covers of existing songs. When posting a song, please include information about the original song.
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jaxcheese
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### Re: [2a03] Chrono Trigger covers

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Post by jaxcheese » Sat May 09, 2015 1:13 am

Man, I had pitch envelopes wrong this whole time. I thought "1" set it to 1 above center, "-1" to 1 below, etc.
Thanks for clearing that up.
Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
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Sacara
  Posts: 21
  Joined: Sat May 02, 2015 4:07 am
  Location: Milky Way Galaxy

### Re: [2a03] Chrono Trigger covers

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Post by Sacara » Sun May 10, 2015 11:48 pm

In "Wind Scene," the violin (C-5 and A-4 harmony) is very ear piercing in frame 0B, especially when loud as it is, with no vibrato to break up the shrill. If you continue the project, I recommend putting a delayed slow vibrato there. Also, I think the loop comes in a little late, so I'd shorten that as well for a smoother loop. : )
Working on Robotech soundtrack covers, let's see how this goes. =]
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jaxcheese
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### Re: [2a03] Chrono Trigger covers

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Post by jaxcheese » Mon May 11, 2015 12:16 am

Yeah, since I've learned how vibrato works I've been making some little fixes like that. Not sure I get what you mean about the loop, though.
Thanks for the feedback.
Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
jaxcheese.bandcamp.com
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jaxcheese
  Posts: 199
  Joined: Tue Apr 21, 2015 3:24 am
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### [2a03] Chrono Trigger covers - 6/24 update

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Post by jaxcheese » Wed Jun 24, 2015 5:30 pm

I took a break from working on this for a while because I was getting tired of the limitations that having them all on one .ftm imposed, and it would take some significant work to export them separately.
I've recently started on that significant work, so while there isn't any "new" content here, I thought you all might be interested in some of the sound design/organization progress I've made.
I exported each track to its own .ftm to do away with instrument limitations, meanwhile cleaning up all the instruments and removing unnecessary instrument data, and making little tweaks throughout. The only major auditory changes: replacing many of the 0xx arpeggios with better-sounding instrument-based arpeggios, and replacing volume-column "releases" with release data in instrument volume envelopes.They're all a lot more listenable and more organized now.
I've only reworked the ones that were complete before: Corridors of Time, Wind Scene, Gato's Song, Secret of the Forest, Fanfare 1, and Robo Gang Johnny.
The unfinished ones should be coming in the next few weeks and I'd like to continue working on the whole soundtrack.

Attachments
  gato's song.ftm
    ♫ They call me Gato, I have metal joints ♫
    (5.13 KiB) Downloaded 133 times
  fanfare 1.ftm
    aka "Lucca's Theme"
    (9.01 KiB) Downloaded 159 times
  wind scene.ftm
    (10.78 KiB) Downloaded 155 times
  secret of the forest.ftm
    (16.09 KiB) Downloaded 138 times
  robo gang johnny.ftm
    (10.76 KiB) Downloaded 140 times
  corridors of time.ftm
    (13.48 KiB) Downloaded 140 times

Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
jaxcheese.bandcamp.com
Top

psn
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  Joined: Sun May 17, 2015 10:05 pm
  Location: London
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### Re: [2a03] Chrono Trigger covers

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Post by psn » Wed Jun 24, 2015 9:16 pm

Haha, thanks for the explanation Radnyx. I swear that those pitch controls confused me for the longest time too!
This is excellent by the way. Secret of the Forest and Robo Gang Johnny sound fantastic! I can't wait to see you tackle more of the soundtrack!
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jaxcheese
  Posts: 199
  Joined: Tue Apr 21, 2015 3:24 am
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### [2a03] Chrono Trigger covers - 8/1 update

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Post by jaxcheese » Sat Aug 01, 2015 6:05 pm

Two more completed, People Without Hope and Kingdom Trial.
I think there are variations on People Without Hope in the game, but this is just the basic version. Still doing these without channel separation for a challenge, and those chords at the end were nasty to figure out.
Kingdom Trial still feels a bit messy at the end; specifically pulse 2 from frame 12 onward, where I used one trill to cover the flute melody and the string chords. I might go back and make that into instruments to differentiate the two parts a little better, but it's good enough as it is.
Overall, I don't think any of the ones I've done more recently have been flowing as well as the earlier ones, but that might come down to the source material. More coming soon.

Attachments
  kingdom trial.ftm
    (12.94 KiB) Downloaded 135 times
  people without hope.ftm
    (8.48 KiB) Downloaded 127 times

Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
jaxcheese.bandcamp.com
Top

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