Progressive/Eponential Vibrato - FamiTracker

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## Progressive/Eponential Vibrato

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blastvortex
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### Progressive/Eponential Vibrato

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Post by blastvortex » Sun Nov 13, 2016 9:23 am

Look. There's a heavy project I'm working on (for me), but I'm still pretty new to (at least being experienced with) Famitracker. I'm doing a transcription/retro version of and old MS-DOS game, but I'm having some trouble with the vibrato. I've got a handle on increasing the range and speed of the parts I want to deal with, should belong in the tracks I'm tracking to recreate. I think I've got the general idea (mostly guessing on my own), but it's still doesn't sound quite right. Ftr, I'm doing the entire soundtrack to Raptor: Call of the Shadows. I just need a few pointers to make sure I'm getting it to a service that I think is worthy of a post. I can be very picky about that, but the biggest problems is that it sounds great on headphones, but on PC speaker (on laptop) sounds like quite different. Some help would be greatly appreciated. Hell, give me good advice and I might contribute you in the credits. Hell, I'm almost done with the transcription and alteration of all tracks where need be. I'd love to release this as an NSF, or an MP3 series if people want it (though it's not great by any means, I know some might appreciate it). It's just the the prospect of a growing vibrato is difficult for me since this is my first attempt at it. I've tried tracking before, and have tried to get advice on what is the best direction, but this project and its scope is still quite big to me. I really want to put this in by the end of the year, so any and all help would be appreciated. Thanks in advance.
PS my apologies for MIDI projects I've promised to help with: this is so much more heart-striking than that is, but my comp is so different from my last that it has never given me a freedom to justifyingly beg for help. my last project was attempting to do a NES-ish version of the theme from IT-Crowd, but I'm afraid i failed on that account, mostly a sample issue. i want this current project to be a purely 2a03 endeavor. i know it sound pathetic to ask for help, but that's what I'm doing. please. help.
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beachbum811
  Posts: 104
  Joined: Thu Jul 28, 2016 2:19 pm

### Re: Progressive/Eponential Vibrato

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Post by beachbum811 » Sun Nov 13, 2016 2:54 pm

A bunch of consecutive 4xy effects with an increasing y sound nice.
I can't think of a way to do it with just one statement.

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