[2A03] Mario Kart 8 - Ice Ice Outpost - FamiTracker

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## [2A03] Mario Kart 8 - Ice Ice Outpost

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Lum
  Posts: 75
  Joined: Tue May 26, 2015 2:32 am

### [2A03] Mario Kart 8 - Ice Ice Outpost

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Post by Lum » Sat May 30, 2015 6:20 pm

Hey all. A few days ago I was looking for something to cover, and noticed this song hadn't gotten a lot of attention. So, here it is: a pure 2A03 version of Ice Ice Outpost, a DLC track from Mario Kart 8. It's also the first time I've ever used the Sunsoft DPCM bass!
I couldn't find a MIDI so I transcribed it all by ear. It's not perfect, but I think it turned out listenable
The original, for comparison:
www.youtube.com/watch?v=keF2F1_qthM

Attachments
  ice ice outpost.ftm
    (25.5 KiB) Downloaded 273 times
  ice ice outpost.nsf
    (15.43 KiB) Downloaded 153 times

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ollaxe
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### Re: [2A03] Mario Kart 8 - Ice Ice Outpost

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Post by ollaxe » Sat May 30, 2015 7:27 pm

Haven't heard the original, but this sounds great!
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
SoundCloud: soundcloud.com/ollaxe
Twitter: twitter.com/ollaxe
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I'm also on Spotify. Search "OllAxe" and you'll find me.
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Scooblee
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### Re: [2A03] Mario Kart 8 - Ice Ice Outpost

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Post by Scooblee » Sun May 31, 2015 1:34 am

Wow, I really like this! It's got a AY/YM vibe to it, which is something I really like. I did make a few adjustments to pump up the drums and to balance out the overall volume. Hope you don't mind!

Attachments
  ice ice outpost_sc_edit.ftm
    (25.8 KiB) Downloaded 171 times

Just another guy who does the chiptunes.
Links to my stuff: YouTube | Soundcloud | Twitter
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Lum
  Posts: 75
  Joined: Tue May 26, 2015 2:32 am

### Re: [2A03] Mario Kart 8 - Ice Ice Outpost

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Post by Lum » Thu Jun 04, 2015 5:27 am

> Scooblee wrote:Wow, I really like this! It's got a AY/YM vibe to it, which is something I really like. I did make a few adjustments to pump up the drums and to balance out the overall volume. Hope you don't mind!

That's a major improvement, actually! I tend to have trouble keeping everything balanced. Little changes to the volume make such a difference.
I like the new drums, too. The triangle is so much better, and the noise has a lot more definition. I used long volume envelopes on the noise to give it a more "echoey" feel, but maybe that makes it sound too messy?
Hearing someone else's edits is always a good learning experience. Thank you!
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Scooblee
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### Re: [2A03] Mario Kart 8 - Ice Ice Outpost

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Post by Scooblee » Thu Jun 04, 2015 7:13 pm

> Lum wrote: That's a major improvement, actually! I tend to have trouble keeping everything balanced. Little changes to the volume make such a difference.
> I like the new drums, too. The triangle is so much better, and the noise has a lot more definition. I used long volume envelopes on the noise to give it a more "echoey" feel, but maybe that makes it sound too messy?
> Hearing someone else's edits is always a good learning experience. Thank you!

Happy to be of help! I usually only keep the noise going if it's a hat or something, otherwise it's a bit shorter. The way you had the noise before was a little too loud and messy, yes, and it didn't quite work so good with your triangle drums. If you want, you can keep those drums I've made for your own use. Look at what's going on in the instrument editor, see what does what or what happens if you change this or that. It's good learning practice for creating your own drums from scratch.
And as far as balancing goes, it's a bit tricky to get right, so it's understandable. A rule of thumb I follow is that if you're using DPCM, try never to go above A/10 in volume, as doing that on every channel will drown your samples out (especially if you're using expansion chips.) Of course, if your instrument envelopes are really quiet or your samples are really loud, that doesn't apply, but it usually does in most cases.
Just another guy who does the chiptunes.
Links to my stuff: YouTube | Soundcloud | Twitter
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recme
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### Re: [2A03] Mario Kart 8 - Ice Ice Outpost

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Post by recme » Thu Jun 04, 2015 9:28 pm

i think the tempo is kinda slow in comparison to the original. try changing the tempo to 154/153.5. i ran it up with a youtube video, and im pretty sure 153.5 is the correct tempo.
other than that, great work! i like the style!
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