Dancing Mad [2A03+] - FamiTracker

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## Dancing Mad [2A03+]

Post your cover music here and receive feedback.
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This area is dedicated to covers of existing songs. When posting a song, please include information about the original song.
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413x
  Posts: 5
  Joined: Tue Dec 22, 2015 11:21 am

### Dancing Mad [2A03+]

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Post by 413x » Thu Jul 21, 2016 10:07 pm

That's right, I'm finally done with this mammoth of a project! Took over a year to finish, mainly because I took quite a few breaks due to feeling like shit. Depression is fun!
Let me know what you think. <3

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413x = Alex
I make things sometimes.
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Teuthida
  Posts: 536
  Joined: Sun Apr 24, 2016 2:25 am

### Re: Dancing Mad [2A03+]

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Post by Teuthida » Fri Jul 22, 2016 2:26 am

Nice job! This is a pretty big project, especially for someone who just joined the forums. Here's my opinion on each one:
1-This one's just okay, sadly. The bell instrument could use some work (Try some PWM) and the arps aren't fast enough for the right effect. Also, rather than using note cuts for the pulse bass, you should just go to a lower volume. Additionally, the laugh gets cut off, which is a little annoying.
2-This one's fine.
3-Once again, the arps aren't fast enough for this kind of song. Also, the vocal part has a "plucky sound" to it along with a chorus in the original. PWM and an octave arp can fix these issues.
4-Again, nothing wrong here.
5-This one's one of the two best parts. My only complaint is that in a few parts of the original the song slows down for just a little bit before returning to the normal tempo. You might want to pay attention to that.
6-This one's mostly good, but I would use fast arps to keep the entire chord rather than just two at a time. Also, the Fxx change causes the second arp to get slower, making for an awkward effect.
7-This is the other best part. There's not much wrong with it except for a weak snare, which just needs some added noise.
I hope this helped! As you can see, most of the issues can be solved by making separate arp instruments or using 0xx effects rather than putting them straight into the pattern editor. While this will require LOTS of instruments to watch over, it's well worth it.
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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413x
  Posts: 5
  Joined: Tue Dec 22, 2015 11:21 am

### Re: Dancing Mad [2A03+]

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Post by 413x » Fri Jul 22, 2016 7:56 am

> Teuthida wrote:As you can see, most of the issues can be solved by making separate arp instruments or using 0xx effects rather than putting them straight into the pattern editor. While this will require LOTS of instruments to watch over, it's well worth it.

Yeah, I know about that. I started this project back when I was still in my "key arps in directly" phase, and I didn't exactly want to switch to using effects and dedicated arp instruments halfway through. And going back to fix it would be lots of added effort, which I'd rather not do. I'm just happy to be finished with this project, I'd rather not go back and change things. Thanks for the feedback though!
413x = Alex
I make things sometimes.
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