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## Original Soundtrack for Some Sort of Platformer (c)

Post your original music here and receive feedback.
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MrKyurem
  Posts: 201
  Joined: Mon Apr 27, 2015 7:11 pm

### Original Soundtrack for Some Sort of Platformer (c)

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Post by MrKyurem » Mon Apr 27, 2015 8:32 pm

that (c) is sarcasm
I'm currently working on a soundtrack for a platformer that I'm currently designing and PlaceboWizard is currently (?) working on. Thought I'd post it here for critique.
If you can't tell, it's going to be another Megaman clone. Everyone loves those, right?
...right?

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  soundtrack.ftm
    This is the thing you want to download.
    (85.03 KiB) Downloaded 277 times

Last edited by MrKyurem on Thu Aug 27, 2015 9:07 pm, edited 2 times in total.
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Shywolf
  Posts: 373
  Joined: Mon Apr 20, 2015 6:41 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Shywolf » Mon Apr 27, 2015 8:54 pm

This is interesting so far. Please continue it and finish it.
Btw, the appoggiaturas in track 19 sound odd. I would have the first note with a G04 (the song's speed setting) and the second with either G02 or G01 depending on what sounds better to you.
Edit: whoops, appoggiaturas, not grace notes, as Xyz noted.
Last edited by Shywolf on Fri May 08, 2015 3:21 pm, edited 1 time in total.
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MrKyurem
  Posts: 201
  Joined: Mon Apr 27, 2015 7:11 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by MrKyurem » Mon Apr 27, 2015 10:21 pm

> Shywolf wrote:This is interesting so far. Please continue it and finish it.
> Btw, the gracenotes in track 19 sound odd. I would have the first note with a G04 (the song's speed setting) and the second with either G02 or G01 depending on what sounds better to you.

Setting it to G04 completely mutes the note all together (as it would come out as the same time as the next note, but the next note takes priority), and G03 sounds weirder, so I think it's best to leave it at G02 for now.
I'll hopefully finish it, although I'm uncertain on how to handle some tracks, like Evil Entrance.
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Shywolf
  Posts: 373
  Joined: Mon Apr 20, 2015 6:41 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Shywolf » Mon Apr 27, 2015 10:41 pm

> MrKyurem wrote:

> > Shywolf wrote:... Btw, the appoggiaturas in track 19 sound odd. I would have the first note with a G04 (the song's speed setting) and the second with either G02 or G01 depending on what sounds better to you.

> Setting it to G04 completely mutes the note all together (as it would come out as the same time as the next note, but the next note takes priority), and G03 sounds weirder, so I think it's best to leave it at G02 for now. ...

To clarify what I said:

Code: Select all

`From this (track 19 pattern 0x03):
1F A#2 0A 7 G02
20 C#3 0A
To this:
1F A#2 0A 7 G04
20 C#3 0A G01/G02`
This ensures the note on 1F starts on row 20 instead of 1F + two steps (which fixes what makes it feel odd to me in the first place), and allows one or two steps of space between the two notes to produce the effect.
Last edited by Shywolf on Fri May 08, 2015 3:22 pm, edited 1 time in total.
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James_S
  Posts: 339
  Joined: Tue Apr 21, 2015 12:37 am
  Location: Chicago, IL

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by James_S » Thu Apr 30, 2015 7:23 pm

Sorry I've been deadified, expect to see me this weekend.
Also, I'm now FamicomForever for future reference.
Will give the new stuff a listen when I can.
AKA FamicomForever
click for BEPIS!!!!
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MrKyurem
  Posts: 201
  Joined: Mon Apr 27, 2015 7:11 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by MrKyurem » Sat May 02, 2015 8:40 am

Now with minor edits, that add more VRC6. And a comments.

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  soundtrack.ftm
    Incomplete Level Select, Vast Volcano and an updated Corrupt Castle
    (95.42 KiB) Downloaded 143 times

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Turbonaator
  Posts: 94
  Joined: Fri May 01, 2015 3:41 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Turbonaator » Sat May 02, 2015 4:30 pm

cavern camality = cave story title music
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MrKyurem
  Posts: 201
  Joined: Mon Apr 27, 2015 7:11 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by MrKyurem » Sat May 02, 2015 5:16 pm

> Turbonaator wrote:cavern camality = cave story title music

This is stated in the comments - the bass is a very clear rip off from the Cave Story title, yes. That's all.
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Xyz
  Posts: 297
  Joined: Tue Apr 21, 2015 4:36 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Xyz » Sun May 03, 2015 12:07 am

Technically that's an appoggiatura, not a grace note
>:( Fuck you hentai boy i hate you squid anus
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Project
  Posts: 39
  Joined: Wed May 06, 2015 10:38 pm
  Location: Spokane, WA

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Project » Fri May 08, 2015 4:37 am

First Fight needs a note stop at the beginning of the track for the Pulse 2 channel, because every time the song loops, it holds its note until the note updates.
There's a similar problem in Techno Tower.
Sounds very good to me overall, though.
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