MMR Theme of Wily - FamiTracker

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## MMR Theme of Wily

Post your cover music here and receive feedback.
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This area is dedicated to covers of existing songs. When posting a song, please include information about the original song.
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Infini
  Posts: 17
  Joined: Fri Apr 01, 2016 2:20 am

### MMR Theme of Wily

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Post by Infini » Tue May 17, 2016 3:25 pm

Hey ya! So I got involved with Sprites INC. and the MegaMan Revolution overhaul! I already contributed a redesigned Enemy,
And just about a minute ago, I made the Theme of Wily. (Boss Rush room)

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  Theme of Wily.ftm
    (23.69 KiB) Downloaded 283 times

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Infini
  Posts: 17
  Joined: Fri Apr 01, 2016 2:20 am

### Re: MMR Theme of Wily

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Post by Infini » Tue May 17, 2016 7:04 pm

Here. False Fanfare.

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  Final Victory.ftm
    (2.03 KiB) Downloaded 193 times

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MiniMacro
  Posts: 933
  Joined: Mon Apr 20, 2015 8:47 pm
  Location: Trapped in a 2A03

### Re: MMR Theme of Wily

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Post by MiniMacro » Tue May 17, 2016 8:08 pm

Well, as a person who has almost (4-6 songs left IIRC) covered the entire soundtrack to this game, these covers are alright for a beginner.
However, it is common practice to not have the square waves set to F (or even at the same volume, for that matter). Try A and 9.
There's also a wrong note in Final Victory. At row 13, there's a C that should be a D#. It also sounds incredibly plain. I've attached an edited version of Final Victory.

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  infiniedit.ftm
    (2.78 KiB) Downloaded 185 times

wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~
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iYamWhatIYam
  Posts: 432
  Joined: Wed Jul 08, 2015 8:19 pm
  Location: Fort Wayne, IN

### Re: MMR Theme of Wily

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Post by iYamWhatIYam » Wed May 18, 2016 12:59 am

these are
oh man
In all honesty, you are making quite a few fatal flaws. First of all, clashing is persistent in the first song. Second, your volume balance is poor. Third, you do not fully utilize each channel to its best usage. You have a lot of work to do before you consider yourself a good Mega Man-style composer.
i am the minestrone bottom | roxanne | she/they, 22
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Infini
  Posts: 17
  Joined: Fri Apr 01, 2016 2:20 am

### Re: MMR Theme of Wily

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Post by Infini » Wed May 18, 2016 1:46 am

Uh... Well..... Uh........
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Infini
  Posts: 17
  Joined: Fri Apr 01, 2016 2:20 am

### Re: MMR Theme of Wily

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Post by Infini » Wed May 18, 2016 1:54 am

> MiniMacro wrote:Well, as a person who has almost (4-6 songs left IIRC) covered the entire soundtrack to this game, these covers are alright for a beginner.
> However, it is common practice to not have the square waves set to F (or even at the same volume, for that matter). Try A and 9.
> There's also a wrong note in Final Victory. At row 13, there's a C that should be a D#. It also sounds incredibly plain. I've attached an edited version of Final Victory.

Uh... Nice.
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iYamWhatIYam
  Posts: 432
  Joined: Wed Jul 08, 2015 8:19 pm
  Location: Fort Wayne, IN

### Re: MMR Theme of Wily

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Post by iYamWhatIYam » Wed May 18, 2016 12:01 pm

Is this how you take criticism? Please tell me if this is so. Plenty of composers who make Mega Man-style music will mirror our concerns here (if not more). Replying "Uhh... Okay..." gives the impression that you do not understand our criticisms. If that is so, then just say it.
I am going to give you a few pointers for future reference.
1) Do NOT use high volumes where the situation does not warrant them. In your case, it would be the Pulse channels, where they are alarmingly loud. Use normalized volumes ranging from 9 to C.
2) You need to make better usage of each channel. Typically, the first pulse channel (Pulse 1) is used for the main melody, the second channel (Pulse 2) for accompaniment, the third (Triangle) for bass and toms, and the fourth (Noise) for snares, cymbals, hihats and other percussion. The DPCM is NEVER used in Mega Man-style music, neither canon or fangames (for the most part).
3) The clashing in your first song is ear-gutting. Use P7E - P82 to fix clashing.
Does this simplify things enough for you?
i am the minestrone bottom | roxanne | she/they, 22
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