[5-N163+VRC7] City of Shattered Glass - FamiTracker

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## [5-N163+VRC7] City of Shattered Glass

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SriK
  Posts: 7
  Joined: Tue May 12, 2015 9:35 pm
  Location: College Park, MD
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### [5-N163+VRC7] City of Shattered Glass

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Post by SriK » Sat Jan 30, 2016 7:38 pm

This is a track I made for an abandoned city level, testing out the combination of N163 and VRC7. The VRC7 is used solely for chords, nothing very fancy.
This is intended for 0CC-Famitracker 0.3.13, but the .ftm sounds alright when opened in the beta (just much emptier, since the VRC7 chords lose a lot of fullness). I've attached a .nsf and .ogg for completeness, though the .nsf seems to have some speed issues.
Thanks to Zamual for some instruments I modified, and Ryan Landry for the VRC7 chorus trick (showcased in his Burning Force cover).

Attachments
  cityOfShatteredGlass.ogg
    (1.39 MiB) Downloaded 110 times
  cityOfShatteredGlass.nsf
    (37.19 KiB) Downloaded 106 times
  cityOfShatteredGlass.ftm
    (86.33 KiB) Downloaded 182 times

Last edited by SriK on Sat Jan 30, 2016 8:05 pm, edited 1 time in total.
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Tobikomi
  Posts: 511
  Joined: Wed Jun 10, 2015 8:17 pm
  Location: Wisconsin, USA

### Re: [5-N163+VRC7] City of Shattered Glass

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Post by Tobikomi » Sat Jan 30, 2016 7:55 pm

This is amazing! I really love this! Although I would say, and it's not about the tune, but whenever you create a multichip, you need to be careful about using the Namco N163. It could just be me using the BETA version to access this, if so, my mistake. Keep up the good work!
ぼくのなまえはブライアン（とびこみ）だ。はじめまして！
My name is Bryan (Tobikomi). Nice to meet you!
My Soundcloud: https://soundcloud.com/bryan-ness-699934457/tracks
My Chipmusic: http://chipmusic.org/gameputer_bryan3
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meegosh
  Posts: 37
  Joined: Sat Jan 30, 2016 10:43 pm

### Re: [5-N163+VRC7] City of Shattered Glass

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Post by meegosh » Sat Jan 30, 2016 10:59 pm

Very cool. Solid tune all around. Develops smoothly and has a good looping point.
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