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## Lapis Jungle (N163)

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DelBel
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### Lapis Jungle (N163)

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Post by DelBel » Fri Feb 26, 2016 10:56 am

This is sorta my first time using N163 (I kinda want to specialize in it now).
This is some old song I've made years ago, and now it's in N163. I'd like to use this in this game I'm making.
I'd like to have some critique for improvement!

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Potentialing
  Posts: 67
  Joined: Mon Apr 27, 2015 1:50 am

### Re: Lapis Jungle (N163)

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Post by Potentialing » Fri Feb 26, 2016 11:35 am

Honestly, this is already really good. The melody is fantastic, the harmonies flow well, the bass also flows well, drums are varied, and the whole thing just gets you pumping.
There are a few things I want to address, though. Your instruments are very similar in timbre (duty cycle, waveform, etc) and could use a bit more variation, and this makes it difficult to separate the melody from the harmonies.
In addition (or possibly alternatively), I feel like the volume mixing plays another factor into the melody being too difficult to hear: Remember to try mixing volume as a pyramid, where the lower frequencies are louder than the higher ones, with the exception of the drums/melody sticking out as much as the bass.
Maybe try experimenting with risky/unexpected chords and see if you can try incorporating that in your style? There's nothing wrong with the composition, though I feel like there also isn't a lot it does for me personally. Perhaps it's a "unique flair" I'm looking for, like quirky blips in the background, or extra flair on various parts of the song (vibrato, pitch bends, grace notes, change in timesig, change in instruments... anything, really). It's a bit difficult to explain, I guess try to find something that identifies as you, something that people will hear and notice and think "This song was definitely written by DelBel."
You probably did put all your heart into this song, and I apologize for saying this, but I do feel the song is a bit cliche, and doesn't bring too much new to the table. This isn't necessarily a bad thing, but it's (subjectively) nice to have an identifiable style that makes you stick out from other composers: I am guilty of this myself, actually.
---
Now, as far as the game itself: Did you have a particular context this would play in? Does it portray the kind of moods you wish the player to feel when they hear this in the game context? I can't give you my opinion in that regard without context (game style, overall feel of the game, where the song plays...) but somehow I feel you already have a good grasp at what you want.
That's about all I have to say about this, really: I'd love to hear more from you, because you make some seriously great stuff.
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DelBel
  Posts: 5
  Joined: Mon Jun 29, 2015 12:11 pm
  Contact:
  Contact DelBel
  YouTube

### Re: Lapis Jungle (N163)

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Post by DelBel » Fri Feb 26, 2016 11:52 am

> Potentialing wrote:Honestly, this is already really good. The melody is fantastic, the harmonies flow well, the bass also flows well, drums are varied, and the whole thing just gets you pumping.
> There are a few things I want to address, though. Your instruments are very similar in timbre (duty cycle, waveform, etc) and could use a bit more variation, and this makes it difficult to separate the melody from the harmonies.
> In addition (or possibly alternatively), I feel like the volume mixing plays another factor into the melody being too difficult to hear: Remember to try mixing volume as a pyramid, where the lower frequencies are louder than the higher ones, with the exception of the drums/melody sticking out as much as the bass.
> Maybe try experimenting with risky/unexpected chords and see if you can try incorporating that in your style? There's nothing wrong with the composition, though I feel like there also isn't a lot it does for me personally. Perhaps it's a "unique flair" I'm looking for, like quirky blips in the background, or extra flair on various parts of the song (vibrato, pitch bends, grace notes, change in timesig, change in instruments... anything, really). It's a bit difficult to explain, I guess try to find something that identifies as you, something that people will hear and notice and think "This song was definitely written by DelBel."
> You probably did put all your heart into this song, and I apologize for saying this, but I do feel the song is a bit cliche, and doesn't bring too much new to the table. This isn't necessarily a bad thing, but it's (subjectively) nice to have an identifiable style that makes you stick out from other composers: I am guilty of this myself, actually.
> ---
> Now, as far as the game itself: Did you have a particular context this would play in? Does it portray the kind of moods you wish the player to feel when they hear this in the game context? I can't give you my opinion in that regard without context (game style, overall feel of the game, where the song plays...) but somehow I feel you already have a good grasp at what you want.
> That's about all I have to say about this, really: I'd love to hear more from you, because you make some seriously great stuff.

Thanks!
I'm sorta new to the N163 stuff. I usually would use 2A03 or VRC6. But I wanted to do start doing some N163. I hope I'm able to do stuff with the volume (especially with that Xyla), and I feel the same those vibrato effects as well (now I feel some are a little too much and unnecessary).
---
This song plays at, well, a jungle. (hence the name "Lapis Jungle.") It's night time. I'm not sure about the mood just yet. (I'm not super good at explaining things.)
Thanks again!
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