Dxx Problems - FamiTracker

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## Dxx Problems

Please post about bugs here.
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When making a bug report, please try to be as specific as possible. Include information on how to reproduce the bug and an example file if possible.
If the application crashed, please include the generated memory dump file as well.
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Xyz
  Posts: 297
  Joined: Tue Apr 21, 2015 4:36 pm

### Dxx Problems

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Post by Xyz » Tue May 26, 2015 10:49 pm

I am not totally sure this occurs with modules with more than 1 frame, but for this one the wave export seems to get confused when encountering tricky Dxx's. Luckily NSF export works fine.
Also, unless you uncheck Preview Next/Previous Frame from the config then this module looks very odd.
I have seen that these still happen in the current beta.

Attachments
  dfawefsafds-fix.ftm
    (6.12 KiB) Downloaded 161 times

>:( Fuck you hentai boy i hate you squid anus
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HertzDevil
  Posts: 475
  Joined: Thu Apr 23, 2015 7:39 pm
  Location: Hong Kong SAR
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### Re: Dxx Problems

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Post by HertzDevil » Tue May 26, 2015 11:27 pm

Requiring CFamiTrackerDoc::ScanActualLength to use an array 256 times larger for coping with such specifically created FTMs may not be worth the cost incurred on the vast majority of FTMs that do not. (For the same reason 0CC-FamiTracker retrieves the incorrect channel state if this FTM is played on row 55 immediately.)
EDIT: Forget what I said; Blueshift Galaxy has 13756 rows, and both the old and new implementations take 15 seconds; using the 0.4.6 source code, here is what I did in 0CC-FamiTracker. (The new implementation is arguably more compact than the existing ScanActualLength method.) However, in general extremely few FTMs require the same frame to be played more than once in a loop.
0CC-FamiTracker always shows the current row while playing, but retrieving the next skip effect in the same frame might be more appealing.
refactoring 0cc-famitracker
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