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## Original Soundtrack for Some Sort of Platformer (c)

Post your original music here and receive feedback.
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MrKyurem
  Posts: 201
  Joined: Mon Apr 27, 2015 7:11 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by MrKyurem » Fri May 08, 2015 6:38 am

> Project wrote:First Fight needs a note stop at the beginning of the track for the Pulse 2 channel, because every time the song loops, it holds its note until the note updates.
> There's a similar problem in Techno Tower.
> Sounds very good to me overall, though.

That's because neither of those are finished. I don't know any other songs that are that barren, so I'm not sure what made you think they were complete for now.
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Project
  Posts: 39
  Joined: Wed May 06, 2015 10:38 pm
  Location: Spokane, WA

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Project » Fri May 08, 2015 6:54 am

> MrKyurem wrote:

> > Project wrote:First Fight needs a note stop at the beginning of the track for the Pulse 2 channel, because every time the song loops, it holds its note until the note updates.
> > There's a similar problem in Techno Tower.
> > Sounds very good to me overall, though.

> That's because neither of those are finished. I don't know any other songs that are that barren, so I'm not sure what made you think they were complete for now.

I didn't think they were finished, I was just bringing that problem up so that they can be finished. My apologies if you took that to mean that I thought the soundtrack was bad- I actually love it.
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James_S
  Posts: 339
  Joined: Tue Apr 21, 2015 12:37 am
  Location: Chicago, IL

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by James_S » Sat May 09, 2015 12:43 am

https://www.youtube.com/watch?v=2c4hnA8jXwo
This is how you must feel about me right now
im trying out ubutnu on a bootable usb so hang in there
with winehq all should be good, and ubutnu could actually become my main os if i like it.
AKA FamicomForever
click for BEPIS!!!!
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MrKyurem
  Posts: 201
  Joined: Mon Apr 27, 2015 7:11 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by MrKyurem » Fri May 22, 2015 5:43 pm

Here's an update to stop this thread dieing. It has an idea for Stage Select among other things I think.

Attachments
  soundtrack.ftm
    Generic update with new things.
    (105.42 KiB) Downloaded 123 times

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Gev
  Posts: 5
  Joined: Sat May 16, 2015 10:21 pm
  Location: Louisville, KY

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Gev » Sat May 23, 2015 2:06 am

> Shywolf wrote:To this:
> 1F A#2 0A 7 G04
> 20 C#3 0A G01/G02[/code]
> This ensures the note on 1F starts on row 20 instead of 1F + two steps (which fixes what makes it feel odd to me in the first place), and allows one or two steps of space between the two notes to produce the effect.

Ah, so you can get two notes to play on one row, provided the previous row is available for the first note. I never considered that. Thanks!
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MrKyurem
  Posts: 201
  Joined: Mon Apr 27, 2015 7:11 pm

### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by MrKyurem » Sun May 31, 2015 6:16 pm

whoops I accidentally finished the boss theme
well
famicomforever finished it
but i put it in
it needs polish though

Attachments
  soundtrack.ftm
    now with more jam(esouo)
    (93.88 KiB) Downloaded 132 times

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Threxx
  Posts: 343
  Joined: Wed Apr 22, 2015 2:34 pm
  Location: Brooklyn, NY
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### Re: Original Soundtrack for Some Sort of Platformer (c)

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Post by Threxx » Sun May 31, 2015 10:31 pm

Just kinda skimmed it, seems like good stuff. The songs could do with more chord variation in general. (See the boss theme for example)
also is it really so hard to say when things require the 0.5 beta
Main Channel
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