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## Casino tune

Post your original music here and receive feedback.
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Roflo
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### Casino tune

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Post by Roflo » Fri Feb 26, 2016 6:48 pm

This is a tune probably made for a 'casino' years ago. I dunno if I already posted it, maybe in the old forums, but I think it's pretty rad, isn't it?
Post your opinions in the comment section below now, please.

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Tobikomi
  Posts: 511
  Joined: Wed Jun 10, 2015 8:17 pm
  Location: Wisconsin, USA

### Re: Casino tune

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Post by Tobikomi » Sat Feb 27, 2016 12:09 am

This is very up-beat, and RAD! Nice one!
ぼくのなまえはブライアン（とびこみ）だ。はじめまして！
My name is Bryan (Tobikomi). Nice to meet you!
My Soundcloud: https://soundcloud.com/bryan-ness-699934457/tracks
My Chipmusic: http://chipmusic.org/gameputer_bryan3
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Potentialing
  Posts: 67
  Joined: Mon Apr 27, 2015 1:50 am

### Re: Casino tune

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Post by Potentialing » Sat Feb 27, 2016 5:31 am

This is great! I really like the melody/progression and the piano-like Namco synths you're using here! I also like how you used the Triangle as a woodblock of some sort: That's actually a novel idea, and I think there should be more songs experimenting with that!
I'm not sure how strong you intended the percussion/instruments to be, but somehow I feel the percussion could be punchier, and the instruments could sound more... "lively"? The instruments might also sound a bit plain to me because they could probably use a bit more flair like grace notes/stronger fade-ins. I like your use of hats instead of kick/snare until later on, so I'd try keeping that if possible. But again, I don't know how much more I can say about the instrumentation, because it's only how I perceive the track from the given context.
The very first melody note, I wonder if you can shift that A-2 down two rows, remove the crescendo and make the note play on "A" volume: http://puu.sh/nmWEi/bc953c755e.png It's a small difference, but I think doing so would make it easier for the initial listener to get into the song.
I don't really recommend using non-matching instruments/notes when trying to replicate an echo, too: I feel like doing this makes the echo become less of an echo and more of a clashing accompaniment.
I also think your melody is a tad on the loud end. While some people might think the current melody volume is fine, I think there's a good reason why you should consider turning it down: I was also going to point out that your crescendos, the "volume fade-in" effects going on throughout Pulse 1, could be exaggerated a bit more. The situation is, your crescendos are already going from a really low volume to the max F volume, and you can't really make it stick out without turning down the melody anyway. Therefore, I would suggest:
-Turn down the volume of the entire melody in the note data, not the instrument, so you can increase the overall volume dynamic range
- Keep making your crescendos fade toward max volume to make them stick out from the actual melody volume
- Lower the volume of the echo a tiny bit: I feel it's a bit 'clashy' with the melody because the volume difference is too small
One last note: I noticed that you have a V02 at the end of Pulse 1, Frame 0F, then switch to V01 in the pattern afterward and keep it like that: I can't tell if that was intentional, but I think it sounds better if you switched that V02 to V01 too (remove the other one if you do).
I've included an example to demonstrate what I mean, although I didn't go all the way this time: I'm not sure how much of the song I should alter. I hope this helps!

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Roflo
  Posts: 292
  Joined: Thu May 07, 2015 3:51 pm
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### Re: Casino tune

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Post by Roflo » Sat Feb 27, 2016 8:54 am

Hehe, thanks for examining it in detail! Some could indeed be improved, mostly because I was lazy at the end when I made this.
I'll look at your edit later.
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Roflo
  Posts: 292
  Joined: Thu May 07, 2015 3:51 pm
  Location: Germany
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### Re: Casino tune

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Post by Roflo » Sat Feb 27, 2016 1:47 pm

Thanks for the edit!
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