[6-N163] Super Mario World - Overworld - FamiTracker

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## [6-N163] Super Mario World - Overworld

Post your cover music here and receive feedback.
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This area is dedicated to covers of existing songs. When posting a song, please include information about the original song.
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HertzDevil
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### [6-N163] Super Mario World - Overworld

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Post by HertzDevil » Wed Jun 24, 2015 5:59 pm

A proof-of-concept cover using waveforms generated from a custom Lua script, which I shall make available later.
Frequency detection has been employed such that these These waveforms correspond directly to individual oscillations of the original WAV instrument files (which in turn were dumped from SPCTool or similar applications); these are then linearly picked out to create the FTI files directly, saving a lot of time, and in most cases the results are immediately satisfactory. I was able to sample timpanis by allowing even longer wave lengths.
The attached FTM is compatible with official FamiTracker 0.4.2 or above. The attached NSF replaces instrument 04 with a 64-sample waveform so that it sounds more accurate and less harsh (as noticed below).

Attachments
  overworld_vanilla.ftm
    (26.13 KiB) Downloaded 1655 times
  overworld_0cc.nsf
    (16.12 KiB) Downloaded 831 times

Last edited by HertzDevil on Thu Jun 25, 2015 12:08 am, edited 5 times in total.
refactoring 0cc-famitracker
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ollaxe
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### Re: [6-N163] Super Mario World - Overworld

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Post by ollaxe » Wed Jun 24, 2015 6:45 pm

Except for instrument 04 sounding way to "sharp" and the mixing being a little unbalanced in some parts, this is impressively accurate! I really like those semi-sampled instruments with the N163! I really want that lua-script on my computer right now...
Well done!
Last edited by ollaxe on Wed Jun 24, 2015 6:48 pm, edited 1 time in total.
Hi! I'm not really active here anymore but I still make music. Nowadays I mostly make dubstep with emphasis on good melodies and chord progressions.
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jfbillingsley
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### Re: [6-N163] Super Mario World - Overworld

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Post by jfbillingsley » Wed Jun 24, 2015 6:45 pm

!!!
Well that's uncannily good. I know SMW uses some pretty simple waveforms which seem to work well in conversion to N163. I'll eagerly await your script!
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Dr. Merio
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### Re: [6-N163] Super Mario World - Overworld

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Post by Dr. Merio » Wed Jun 24, 2015 8:37 pm

Dammit I wanted to do this myself someday. Oh well...
This is impressive!
My current avatar is why we need bigger avatars. >:C
Check out my YouTube channel!
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Overlord99
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### Re: [6-N163] Super Mario World - Overworld

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Post by Overlord99 » Wed Jun 24, 2015 8:41 pm

This is perfectly done.
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psn
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### Re: [6-N163] Super Mario World - Overworld

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Post by psn » Wed Jun 24, 2015 9:18 pm

Can't wait to get my hands on that script. This is some seriously impressive stuff.
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w7n
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### Re: [6-N163] Super Mario World - Overworld

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Post by w7n » Wed Jun 24, 2015 11:53 pm

Really, this saves my work. I would be using VRC7 though so it can't sound that authentic.
nsf.nesbbs.com under reconstruction, better player might be available in the future.
VRC6 PWM is GAY because it has colours of the rainbow in the NSFPlay keyboard visualizer.
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Turbonaator
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### Re: [6-N163] Super Mario World - Overworld

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Post by Turbonaator » Thu Jun 25, 2015 9:24 pm

HOW IS THIS SO ACCURATE????
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MiniMacro
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### Re: [6-N163] Super Mario World - Overworld

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Post by MiniMacro » Thu Jun 25, 2015 10:52 pm

Well.
You know what, this could be played alongside the real one and it would be SO hard to tell the difference.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~
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///CH3DD4R/_
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### Re: [6-N163] Super Mario World - Overworld

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Post by ///CH3DD4R/_ » Fri Jun 26, 2015 3:25 am

This is amazing. It sounds SOOOOOOOO ACURATE.
int main() {
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