Warmachine - FamiTracker

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## Warmachine

Post your original music here and receive feedback.
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Turbonaator
  Posts: 94
  Joined: Fri May 01, 2015 3:41 pm

### Warmachine

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Post by Turbonaator » Sat Feb 27, 2016 7:05 pm

Meant to convey the lies, horror and the greed behind the upcoming war.
(if you are wondering about the large number of instruments gone unused, then the answer to that is that, this song is split out of a multi-song module that i compose in and other songs use those instruments.)
Famitracker: 4.6
Expansion: namco
Polyphony count: 5+6

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  WARMACHINE-46-N6.ftm
    (89.57 KiB) Downloaded 154 times

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Xyz
  Posts: 297
  Joined: Tue Apr 21, 2015 4:36 pm

### Re: Warmachine

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Post by Xyz » Sat Feb 27, 2016 9:34 pm

Pretty nice. Really like the namco percussion. My only C&C is that during the part where the 2A03 has a long solo and the first few namco channels are silent, you could do a psuedo-reverb by using lot of slightly detuned verrry quiet square waves in namco. I'm taking {1 1 1 1 0 0 0 0} waves here.
Also Edit>Cleanup>RemoveUnusedInstruments
>:( Fuck you hentai boy i hate you squid anus
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Turbonaator
  Posts: 94
  Joined: Fri May 01, 2015 3:41 pm

### Re: Warmachine

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Post by Turbonaator » Sat Feb 27, 2016 9:47 pm

> Xyz wrote:Pretty nice. Really like the namco percussion. My only C&C is that during the part where the 2A03 has a long solo and the first few namco channels are silent, you could do a psuedo-reverb by using lot of slightly detuned verrry quiet square waves in namco. I'm taking {1 1 1 1 0 0 0 0} waves here.

Hmm, i hadnt really considered that... Ill have a go at it.
edit: i dont know how reverb would work in famitracker >_<. all i know that its related to echoing.

> Xyz wrote:Also Edit>Cleanup>RemoveUnusedInstruments

derp
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