Hopefully more active Famicom Hardware Recordings thread - Page 4 - FamiTracker

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## Hopefully more active Famicom Hardware Recordings thread

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ImATrackMan
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by ImATrackMan » Sat Jan 16, 2016 10:16 am

> NicolasMaeder wrote: Now since you stated in another post in this thread you could update the rules for specification of quality files, are "&nnpL1fY" and "NumberXJ@2hqi!" quality files? If so, then how, but if not so, then why?

from a technical standpoint, they're interesting, from a musical one they're repetitive, overfilled/way too busy, and often try to make use of the tracker in ways that aren't intended at all or simply impossible so they don't sound good. I have to say though, they're great as patch slide tests when they don't crash my hardware player (the playback record is something like 43 seconds before total failure). Rushjet1 even exported a version where all the channels were isolated and didn't interact, and they sounded totally different.
Basically what I'm saying is, these threads are intended for me to record music for people on hardware, and your files
1. aren't technically music (they do follow a rhythm, which is extremely unusual for new members)
2. break my player
Slowly working on a thing called "FaMIGA".
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I do all hardware recordings including Sunsoft5B, FDS, and MULTICHIP !
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za909
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by za909 » Sun Jan 17, 2016 12:18 am

I spent the last few hours trying to balance the volumes between the VRc7 and the 2A03, though I have no idea how this is going to turn out on real hardware, especially the distorted guitar patch.
Two loops are just about 2:00.
Thanks in advance, this is one of the few covers I made that I really want to hear coming out of a real system.

Attachments
  Stage 7 0CC hw.nsf
    (13.58 KiB) Downloaded 406 times

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Dr. Merio
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by Dr. Merio » Sun Jan 17, 2016 1:01 am

Hey, I'm curious about the volume balancing on hardware of the attached song, so it would be great if you could record it. It's 3 minutes long and it uses the N163. Thanks.

Attachments
  Latino.nsf
    (26.38 KiB) Downloaded 345 times

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Xyz
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by Xyz » Sun Jan 17, 2016 1:21 am

How they are balanced will be specific to IaTM's hardware. If you were to do the same recording off jrlepage's cart, I know for a fact that the vrc7 is mixed a bit softly compared to the 2a03
>:( Fuck you hentai boy i hate you squid anus
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NicolasMaeder
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by NicolasMaeder » Sun Jan 17, 2016 1:42 am

> ImATrackMan wrote:Rushjet1 even exported a version where all the channels were isolated and didn't interact, and they sounded totally different.

You said that, so can you attach Rushjet1's version(s) of "&nnpL1fY" (and "NumberXJ@2hqi!") to your next post in this thread?
http://nicolasmaeder.bandcamp.com/
http://nicolasmaeder.wordpress.com/
What makes you think this is an acceptable thing to do?
not acceptable thing to do
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Dr. Merio
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by Dr. Merio » Sun Jan 17, 2016 1:50 am

> Xyz wrote:How they are balanced will be specific to IaTM's hardware. If you were to do the same recording off jrlepage's cart, I know for a fact that the vrc7 is mixed a bit softly compared to the 2a03

o
Well I was unaware of this lol. Thanks for the info.
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YobaHere
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by YobaHere » Tue Jan 19, 2016 11:13 am

tobyfox - Death by Glamour.nsf
Length is 2:12.
Only VRC7 expansion chip is used.
Exported with 0CC-FT 0.3.13.

tobyfox - Death by Glamour.nsf
  (22.5 KiB) Downloaded 389 times

Knuckle Heads - Hawk's Dance, Wolf's Howl.nsf
Length is 3:44.
N163 expansion chip is used.
Exported with 0CC-FT 0.3.13.

Knuckle Heads - Hawk's Dance, Wolf's Howl.nsf
  (143.06 KiB) Downloaded 385 times

Thank you for doing all those hardware recordings.
Last edited by YobaHere on Mon Mar 14, 2016 6:40 pm, edited 1 time in total.
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Sky Yoshi
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by Sky Yoshi » Wed Jan 27, 2016 12:19 pm

Adventure for 1:42 for 3 L00PS!

Adventure.nsf
  (27.94 KiB) Downloaded 402 times

I'm Sky Yoshi and I'm a Japanese Tracker.
I am back from 5 months of absent!
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ImATrackMan
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by ImATrackMan » Fri Feb 05, 2016 5:51 am

Not that I have more than one left to do, but hardware recordings are temporarily canceled due to the death of my Famicom (RIP 1984-2016).
as soon as I get another one (and you know I will soon, I pretty much can't live without it) I'll start back up again, but for now I'll sit in depression and worry.
Slowly working on a thing called "FaMIGA".
____________________________________________________
Youtube
Twitter (Stay off my lawn, kids)
Soundcloud.
I do all hardware recordings including Sunsoft5B, FDS, and MULTICHIP !
>quscx uvngw bebxm xqdyl<
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ImATrackMan
  Posts: 188
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  Location: Plantation, FL, US
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### Re: Hopefully more active Famicom Hardware Recordings thread

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Post by ImATrackMan » Sat Feb 13, 2016 11:22 pm

Alright, got in my replacement FC, as well as a new toy, the TNS-HFC4. This is the previous-model TNS cart with the built-in RP2C33 which means hardware-accurate FDS mixing, hardware accurate cartridge mixing when not using the expansion board (it has a cart slot like the HFC3), and the ability to use all 6 expansions at the same time when using the expansion board. This and one or two other points will be added to the OP.
Slowly working on a thing called "FaMIGA".
____________________________________________________
Youtube
Twitter (Stay off my lawn, kids)
Soundcloud.
I do all hardware recordings including Sunsoft5B, FDS, and MULTICHIP !
>quscx uvngw bebxm xqdyl<
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