Parodius Da! VRC6 project (Beta 0.5) WIP (Last Update: 2 August '16) - Page 2 - FamiTracker

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## Parodius Da! VRC6 project (Beta 0.5) WIP (Last Update: 2 August '16)

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Bjoern the Smexy
  Posts: 75
  Joined: Tue Nov 17, 2015 5:24 am
  Location: Germany

### Re: Parodius Da! VRC6 project (Beta 0.5) WIP (Last Update: 2 August '16)

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Post by Bjoern the Smexy » Tue Aug 02, 2016 8:53 am

A new version, with new songs! Hooray!
First off let me start with information you might as well skip, because whatever, but I started changed the version numbering starting with this one. I would reach version 2.0 way to fast and I shouldn't have started with "1.0" to begin with, so from now on I'm gonna number them in a "0.*amount of songs in the FTM/NSF*" kind of way. So this one's gonna be version 0.17, because it has 17 songs in it. Once all songs are finished, it's gonna be 1.0, and every subsequent version with error fixes etc. is following the regular numbering scheme.
On to the songs!
The new finished songs are "Even the Patience of Pierrot has limits", "Theme of Chichibinta Rika" and "Theme of Eagle Satake", or in other words: All of Stage 2 has been finished.
Here are the comparisons:
Even the Patience of Pierrot has limits
Arcade - SNES - PCE - NES - GB
Theme of Chichibinta Rika
Arcade - SNES - PCE - NES - GB
Theme of Eagle Satake
Arcade - SNES - PCE - NES - GB
"Patience of Pierrot" is pretty cool. I like the SNES version best in this instance, simply because it's faster than the Arcade version, but I respect the PCE version for still trying to sound as close as possible to the original. The NES is pretty nice, too, but screws up the last beat in terms of timing. The GB version sounds very plain but is otherwise as close to the original as possible.
The last part has this weird, quirky bass line that reminds me of...bubbles, for some reason. What I didn't like about it was that it was a nother song with absolute chaos. It was pretty hard to just transcribe it over to FamiTracker because of it's many weird note slides
Both "Chichibinta Rika" and "Eagle Satake" are of course songs originally from Gradius II - Gofer no Yabou, just with Parodius instruments. To be quite honest, I don't like them in either version. They are too plain and have nothing special, except for the wacky square pulse in the last 4 beats of "Chichibinta Rika" (that I really like) and the extended drum part in "Eagle Satake". Otherwise they sound almost exactly like the Gradius originals. Nothing special. Not as wacky as in later games. Still tried to match them as closely as possible.
There are some changes to instruments and thus songs in this one, too. "Theme of Vic Viper" had a P74 pitch somewhere in 2A03 Pulse channel 2, which was fixed to the correct P7F. I changed the OrchHit instrument in order to make it sound better (of course) and to make it actually noticeable in songs where it's used. They sound much better now, at least to me.
Next up it's a Labyrinth with some Hot Lips at the end!

Attachments
  Parodius_VRC6_v0.17.nsf
    NSFだ!
    (69.81 KiB) Downloaded 138 times
  Parodius_VRC6_v0.17.ftm
    FTMだ!
    (205.08 KiB) Downloaded 210 times

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Gors
  Posts: 121
  Joined: Sat Jun 06, 2015 11:59 pm
  Location: Brazil
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### Re: Parodius Da! VRC6 project (Beta 0.5) WIP (Last Update: 2 August '16)

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Post by Gors » Tue Aug 02, 2016 11:16 pm

i like the gradius 2 themes, they're really well done
I kinda feel like some of the instruments are a tad too loud which kinda drowns the percussion though. my two cents
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