I was wondering if there was a way to make noise into an instrument. - FamiTracker

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## I was wondering if there was a way to make noise into an instrument.

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Bizz
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  Joined: Sat Jan 16, 2016 5:36 am

### I was wondering if there was a way to make noise into an instrument.

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Post by Bizz » Sat Jan 16, 2016 5:42 am

So I was messing around in Famitracker with the noise channel (I'm also a little new to the program so you probably already know what I'm talking about.) and when I set the duty to 1 or 3, the noise made a surprisingly non-noise instrumental sound and I really liked its gritty timbre. The problem is that it's limited to a few notes, most notably ones that you would find in g-minor. I wondering if there was a way to get to do all sorts of note ranges but I can't seem to figure out how. Can anyone help? (Also sorry if this in the wrong topic I just got to this forum.)
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HertzDevil
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### Re: I was wondering if there was a way to make noise into an instrument.

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Post by HertzDevil » Sat Jan 16, 2016 5:44 am

There isn't, although setting your machine to PAL (in the Tracker menu) will give you a slightly different set of pitches.
refactoring 0cc-famitracker
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Overlord99
  Posts: 613
  Joined: Sat May 09, 2015 4:31 am

### Re: I was wondering if there was a way to make noise into an instrument.

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Post by Overlord99 » Sat Jan 16, 2016 6:08 am

One thing you could do would be to overclock the tracker to 400 Hz and use rapidly alternating arpeggio macros to get the results you want. It's really specific and takes a lot of trial and error, though.
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Bizz
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  Joined: Sat Jan 16, 2016 5:36 am

### Re: I was wondering if there was a way to make noise into an instrument.

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Post by Bizz » Sat Jan 16, 2016 7:06 am

I tried your idea Overlord and yeah, it works. It's definitely not intuitive but then again, the noise channel was obviously never really
meant to be used this way. XD
Thanks for the help everyone.
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za909
  Posts: 79
  Joined: Tue May 12, 2015 12:10 pm
  Location: Hungary

### Re: I was wondering if there was a way to make noise into an instrument.

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Post by za909 » Mon Jan 18, 2016 10:27 am

If you hack your .ftm with a hex editor to use a very high engine rate, something like 8000Hz, you can use the volume sequence to generate a wave. At 8000Hz, the macro | 15 0 will create a 4000Hz square wave. | 15 15 0 0 would similarly create a 2000Hz square wave. The engine speed is thus "divided" by the number of entries in your volume sequence. But you don't have to stop at making square waves, you can shape it in any way you want, you just have to make sure the underlying noise doesn't get in the way too much.
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w7n
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### Re: I was wondering if there was a way to make noise into an instrument.

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Post by w7n » Wed Jan 20, 2016 1:30 am

This is how you make noise into an instrument.
Note: Interestingly, it isn't compatible with the beta but is compatible with 0.4.6. Also compatible with 0CC.

Attachments
  EatShit_NOI.ftm
    (191.07 KiB) Downloaded 183 times

nsf.nesbbs.com under reconstruction, better player might be available in the future.
VRC6 PWM is GAY because it has colours of the rainbow in the NSFPlay keyboard visualizer.
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Pencildragon
  Posts: 148
  Joined: Sun Jul 26, 2015 4:55 pm

### Re: I was wondering if there was a way to make noise into an instrument.

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Post by Pencildragon » Wed Jan 20, 2016 4:54 am

> w7n wrote:This is how you make noise into an instrument.
> Note: Interestingly, it isn't compatible with the beta but is compatible with 0.4.6. Also compatible with 0CC.

I... Just... How...
I'm on the YouTube
Sometimes I stream myself using Famitracker
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