Lunar Crash and Lunar Dream (VR6) - FamiTracker

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## Lunar Crash and Lunar Dream (VR6)

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DayTripperID
  Posts: 3
  Joined: Thu Oct 06, 2016 9:59 pm

### Lunar Crash and Lunar Dream (VR6)

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Post by DayTripperID » Thu Oct 06, 2016 10:04 pm

Hi, I did these songs this week. Not my first songs, but the first ones using an expansion chip. Let me know what you think & how I can improve!

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  lunar_dream.ftm
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  lunar_crash.ftm
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Teuthida
  Posts: 536
  Joined: Sun Apr 24, 2016 2:25 am

### Re: Lunar Crash and Lunar Dream (VR6)

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Post by Teuthida » Sat Oct 08, 2016 2:37 am

These are pretty okay! They remind me a lot of my early work. Here's my opinion on each:
Lunar Dream-This one's probably my favorite. It has a nice beat and a cool melody. I especially like the accidental in frame 06; I can never learn how to use them! However, it could use a few more effects like chorusing, echo and chords to add some texture to it. Usually, when you have a simple melody likes your that gets repeated, you should try to change something about it the second time around, such as instrumentation or pitch. Another problem is with clashing. When you play two notes at the same time that are 1, 6 or 15 spaces apart, you can get an ugly sound. This can be fixed by either changing the notes or by raising one of the channels by an octave. Also, do to wave physics, when two pulse channels play the same notes, it alters the combined note in a weird way. I would use Pxx or 4F1 to remove this.
Lunar Crash-This one has a pretty cool bass line and another good melody. Again, it gets a little repetitive, and could use some variation. One this I'm noticing is that you don't really use the full capabilities of the VRC6 here: the four pulse channels never really "work together". During the melody, why not have some soft and subtle chords on the VRC6 pulse channels? Additionally, your volume balancing has issues. Once the melody kicks in, I can't hear the bass. This issue should be obvious to solve. My last problem is more of just general advice. Instead of using such a huge instrument for your melody, try using Axy. This will get the same effect.
All in all, these have great potential, and I'm sure that if you put more effort into them they could become truly good songs.
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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DayTripperID
  Posts: 3
  Joined: Thu Oct 06, 2016 9:59 pm

### Re: Lunar Crash and Lunar Dream (VR6)

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Post by DayTripperID » Mon Oct 10, 2016 5:26 pm

Thanks! I really appreciate the constructive criticism. I'll be revising and expanding them this week when I find the time.
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