Metroid NES - Brinstar - FamiTracker

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## Metroid NES - Brinstar

Post your cover music here and receive feedback.
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This area is dedicated to covers of existing songs. When posting a song, please include information about the original song.
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cha0sfram3
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### Metroid NES - Brinstar

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Post by cha0sfram3 » Wed May 11, 2016 3:44 pm

Hello all! I haven't messed with FamiTracker in about six years . . . a lot has changed! I've decided to improve my skills a bit, and the best way is to make covers. My question on this one is about triplets - how do I get a nice, even, subdivision of three without playing havoc with the rhythm (as has happened a few times in this track)? Any advice would be greatly appreciated!

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  0510 - Brinstar Cover.ftm
    (5.8 KiB) Downloaded 263 times

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CaptainSwag101
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### Re: Metroid NES - Brinstar

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Post by CaptainSwag101 » Wed May 11, 2016 11:58 pm

Wherever you want triplets, try using a G02 effect next to the second triplet, and G04 next to the third triplet. This delays the notes by 2 and 4 ticks respectively, which should give you the effect you want. However, the "Gxx" effect is independent of the speed of the song, so a slower song will need a longer delay, and a faster song will need a shorter delay, so keep that in mind if you want to use this effect with other songs.
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w7n
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### Re: Metroid NES - Brinstar

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Post by w7n » Fri May 13, 2016 4:17 am

Just a question: Has anyone covered the Super Metroid soundtrack in NES before?
nsf.nesbbs.com under reconstruction, better player might be available in the future.
VRC6 PWM is GAY because it has colours of the rainbow in the NSFPlay keyboard visualizer.
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cha0sfram3
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  Joined: Wed May 11, 2016 3:29 pm

### Re: Metroid NES - Brinstar

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Post by cha0sfram3 » Sun May 15, 2016 1:11 pm

Hello again - I've edited the track to reflect the advice given about triplets, and it is much smoother. I also tweaked the instruments a bit to more closely match those used in the game.
As for Super Metroid, there were some cover tracks on the old forum, but I'm not sure if the entire soundtrack has been done.

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  0510 - Brinstar Cover RevA.ftm
    (5.79 KiB) Downloaded 196 times

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MiniMacro
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### Re: Metroid NES - Brinstar

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Post by MiniMacro » Sun May 15, 2016 4:17 pm

Hey, this sounds pretty accurate.
I have a few tips that can make it even smoother.
Set the rows to 48. The song is in a 6/8 time signature, and changing the rows can allow you to avoid most of the Gxx effects. I made a cover of this a while ago, I've attached it to this post so you can see what I was talking about.
However, it's still a good cover. Good job!

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  Brinstar.ftm
    (11.13 KiB) Downloaded 211 times

wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~
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cha0sfram3
  Posts: 6
  Joined: Wed May 11, 2016 3:29 pm

### Re: Metroid NES - Brinstar

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Post by cha0sfram3 » Tue May 17, 2016 1:12 am

When I loaded your track the rows were at the default 64, but I noticed that it all lined up regardless and more properly reflected 6/8 time. Thank you for the advice!
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