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## A thread for the Mission 9000 soundtrack

Post your original music here and receive feedback.
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BBLIR
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### A thread for the Mission 9000 soundtrack

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Post by BBLIR » Sat Dec 03, 2016 9:40 am

I am working on a game called Mission 9000.
It's going to be a Mega Man-inspired game with a level structure similar to Mega Man Zero's (the first one), along with some other stuff, like a simple armour upgrading system.
I'm not really good at making music, so any feedback, help, or support will be very helpful.
I'll be making one song at a time, so feel free to jump in and help with the soundtrack.
Also, I'm planning to split the game up into three chapters, where chapter 2 is more focused on gameplay and chapter 3 is more focused on story.

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  Mission9000OST.ftm
    (84.79 KiB) Downloaded 182 times
  9000(17.2.2017).ftm
    (160.5 KiB) Downloaded 173 times

Last edited by BBLIR on Sat Feb 18, 2017 7:56 pm, edited 3 times in total.
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Teuthida
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### Re: A thread for the Mission 9000 soundtrack

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Post by Teuthida » Sat Dec 03, 2016 6:31 pm

This might help you: http://tinyurl.com/q3vr6kk
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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BBLIR
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### Re: A thread for the Mission 9000 soundtrack

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Post by BBLIR » Fri Dec 16, 2016 6:08 pm

Right, I'll take some lessions during the holidays.
Thank you.
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BBLIR
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### Re: A thread for the Mission 9000 soundtrack

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Post by BBLIR » Sat Jan 07, 2017 10:08 am

I've decided to port a song from MMXY.
Why?
Because I'm running out of ideas.
That's why I'm asking for help on this soundtrack.
That's why I made my first thread.
If you don't believe I'm not working on this project, here is the mothersheet (spoilers have been covered):
http://www.mediafire.com/view/c1bssc9cv ... Kopija.png
It would be very helpful if I got feedback on every song seperately.

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  9000 - Kopija.ftm
    (94.92 KiB) Downloaded 183 times

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BBLIR
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### Re: A thread for the Mission 9000 soundtrack

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Post by BBLIR » Thu Feb 02, 2017 5:59 pm

Updated main post.
Last edited by BBLIR on Sun Feb 12, 2017 1:40 pm, edited 2 times in total.
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BBLIR
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### Re: A thread for the Mission 9000 soundtrack

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Post by BBLIR » Sun Feb 05, 2017 3:17 pm

Updated main post.
Last edited by BBLIR on Sun Feb 12, 2017 1:40 pm, edited 1 time in total.
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Teuthida
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### Re: A thread for the Mission 9000 soundtrack

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Post by Teuthida » Sun Feb 05, 2017 4:12 pm

I recommend against reposting your module over and over again, especially if you haven't added anything new to each. It makes you look needy.
A squid with a higher post count than the NES can handle.
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Teuthida
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### Re: A thread for the Mission 9000 soundtrack

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Post by Teuthida » Tue Feb 07, 2017 4:25 am

If you really want criticism of your work, try heading to the Unofficial Famitracker Discord Server(a link should be somewhere in this forum). It's much more active than this forum and there are several experienced users there who can definitely help you out. While their critiques can be harsh, they're quite useful.
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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BBLIR
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### Re: A thread for the Mission 9000 soundtrack

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Post by BBLIR » Sun Feb 12, 2017 1:52 pm

Updated main post.
I also made a thread over on Sprites INC.
Also I have half a notebook filled with M9000 development. If you want to, I can scan it.
And to clarify, I'm not going to compose the whole soundtrack. Feel free to change my music or add your own. The whole point of this thread is to gather help. Am I not being clear?
Last edited by BBLIR on Fri Feb 17, 2017 5:54 pm, edited 1 time in total.
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MagicSpider
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### Re: A thread for the Mission 9000 soundtrack

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Post by MagicSpider » Sun Feb 12, 2017 2:24 pm

This forum is almost dead, getting complete and constructive criticism is rare. And being ignored while asking for help is very frustrating, that's why I may help you.
1) I noticed the bassline is made of the triangle & Sawtooth. But you do it wrong, which it makes your music noisy and unpleasant. You should use MechaGrapeFruit's work as reference: viewtopic.php?f=8&t=2826&p=18955#p18754
2) There is a lot of phasing and dissonances, even if some melodies may be good (Example: Song #8, frame 02)
3) The OST has problem with dynamics, it also makes the music unpleasant and noisy.
If you have questions, post here. And look at people's work, it may inspire you.
But if you want more help, go here: https://discord.gg/MkZEE
Please edit your "Am I not being clear?", nobody would like to help you if you sound aggressive.
https://linktr.ee/icyauk
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