Steppin' on the Beach(2A03) - FamiTracker

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## Steppin' on the Beach(2A03)

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Teuthida
  Posts: 536
  Joined: Sun Apr 24, 2016 2:25 am

### Steppin' on the Beach(2A03)

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Post by Teuthida » Mon Nov 21, 2016 5:37 am

It's been a while since I've posted something, so here's a song I created the other day. It's a nice, happy tune that's fit for a tropical first level in a platformer. My only worry with this is in frames 04 and 06. Do they sound fine, or should I change them?
EDIT: Fixed some things.

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  Steppin' on the Beach.ftm
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Last edited by Teuthida on Mon Nov 21, 2016 6:14 pm, edited 1 time in total.
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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ZachJac
  Posts: 33
  Joined: Mon Apr 04, 2016 2:07 am
  Location: USA

### Re: Steppin' on the Beach(2A03)

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Post by ZachJac » Mon Nov 21, 2016 5:06 pm

Really like the feel this one has! It's amazing what that arpeggio on the first channel does to complete the song. While I feel 4-6 are a great addition to the overall composition, I think that the 1st pulse channel in frames 4 and 6 would benefit from being hushed down just a bit more, as I feel like they clash a bit with the melody when they're at similar volumes. And this may just be me, but I feel like your drum instruments you use, particularly your snare, are a little too disruptive, if that makes any sense.. I feel like they kind of distract from the rest of the song with how they're built. I'd try using other drums, like the ones Sunsoft often used in their games, which tend to utilize the higher notes of the noise channel more then the lower ones. But seriously- great song!
Ha! You just wasted your time trying to read this tiny text!
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Teuthida
  Posts: 536
  Joined: Sun Apr 24, 2016 2:25 am

### Re: Steppin' on the Beach(2A03)

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Post by Teuthida » Mon Nov 21, 2016 6:15 pm

I made the changes you suggested. It sounds much better now!
A squid with a higher post count than the NES can handle.
I'm on YouTube! https://www.youtube.com/channel/UCX87jJAJ3LPezjkWIk2TWEg
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Chippybippers
  Posts: 28
  Joined: Wed Nov 16, 2016 9:35 pm

### Re: Steppin' on the Beach(2A03)

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Post by Chippybippers » Wed Nov 23, 2016 6:31 am

This is swanky! I especially admire how well this tune transitions between the different parts. As for frames 04 & 06, they certainly sound fine at this point in time. Turning down pulse 1 seems to have done the trick.
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Bastiuscha
  Posts: 11
  Joined: Sun Jul 31, 2016 9:27 pm

### Re: Steppin' on the Beach(2A03)

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Post by Bastiuscha » Wed Nov 23, 2016 6:56 pm

Really Nice! Fit's perfect for a plattformer, true...
The webpage to my current mobilegame project. http://spaceydungeon.bplaced.net/ Music by Teuthida. :)
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ChadBro2206
  Posts: 14
  Joined: Fri Nov 18, 2016 7:36 am
  Location: Australia

### Re: Steppin' on the Beach(2A03)

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Post by ChadBro2206 » Fri Nov 25, 2016 9:21 am

You have a great feel for making a catchy tune. I say it's great all around. Well done, and thanks for the nice foot-tapping fun!
And it came to pass...
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