Opinions Cave Music - FamiTracker

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## Opinions Cave Music

Post your original music here and receive feedback.
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This area is dedicated for original music, please do not post covers here.
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jepkeman
  Posts: 1
  Joined: Thu Oct 01, 2015 7:34 pm

### Opinions Cave Music

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Post by jepkeman » Thu Oct 01, 2015 7:43 pm

Hello community! To begin, I'm not very good with music or many of its terms, but I do consider myself talented in the area of arts. I would like an opinion or some tips on how to make my piece better. The piece is made for my WIP game and my production team and I have been working very hard to make this game. However, we have no music artist because of budget issues. So we are all trying to learn on our own. The game is focused on cave exploration and I would like the music to match that. Its only a small bit because I found this harder that I thought it would be.
Thanks

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  song.ftm
    (4.45 KiB) Downloaded 174 times

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Ralph99
  Posts: 149
  Joined: Sun Jun 21, 2015 9:12 pm
  Location: Rome, Italy
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### Re: Opinions Cave Music

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Post by Ralph99 » Fri Oct 02, 2015 3:58 pm

I will be honest... it's horrible. It's just some noises put together, and it's no good...
But since you aren't well familiar with music tracking it's normal to compose "music" like this.
This might give you an idea for your game's music:

just an idea.ftm
  (2.77 KiB) Downloaded 138 times

You can continue this song, i just gave you a starting point... and if you want to use this in your game you aren't obligated to give credit to me.
Hope i helped!
Ciao a tutti! :)
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Tobikomi
  Posts: 511
  Joined: Wed Jun 10, 2015 8:17 pm
  Location: Wisconsin, USA

### Re: Opinions Cave Music

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Post by Tobikomi » Sun Oct 04, 2015 4:39 am

I agree with Ralph99, it just sounds like a computer about to die. Let me tell you something, I see that this is your first post, but I believe you can improve! To start off, I would learn about the piano and how FamiTracker looks (there are tutorials on YouTube). Also, try to get some musical inspiration! I hope this helped you out, and good luck in the future!
ぼくのなまえはブライアン（とびこみ）だ。はじめまして！
My name is Bryan (Tobikomi). Nice to meet you!
My Soundcloud: https://soundcloud.com/bryan-ness-699934457/tracks
My Chipmusic: http://chipmusic.org/gameputer_bryan3
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James_S
  Posts: 339
  Joined: Tue Apr 21, 2015 12:37 am
  Location: Chicago, IL

### Re: Opinions Cave Music

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Post by James_S » Wed Oct 07, 2015 1:03 am

My personal ideas are that this forum has a tendancy to jump on anything that isnt to our almost elitist standards, and this is clearly shown here.
anyways, brush up on music theory (try hooktheory.com or just google it) and experiment with music alot and practice, and eventually making music will come easy.
I've also attached something, try not to mess with the pitch effect unless needed, or you'll end up with detuned notes and try to add more than just a melody.
good luck making music, dont give up! :)

Attachments
  0052 - c - jepkeman.ftm
    (2.12 KiB) Downloaded 140 times

AKA FamicomForever
click for BEPIS!!!!
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DMT Produktionen
  Posts: 49
  Joined: Sun Oct 04, 2015 5:10 am
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### Re: Opinions Cave Music

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Post by DMT Produktionen » Wed Oct 07, 2015 2:22 am

Better than my first project
Sound Cloud: https://soundcloud.com/getjiggywithit-2
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Xyz
  Posts: 297
  Joined: Tue Apr 21, 2015 4:36 pm

### Re: Opinions Cave Music

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Post by Xyz » Wed Oct 07, 2015 6:32 pm

pitch -127 is quite extreme and usually uncontrollable. For example D#2 with P00 (same as pitch -127) is the same as a detuned C-2. For the future try to use pitch values within a range of +/- 10 usually.
That being said, it is possible to work with the inherent dissonance of the detuned notes

Attachments
  CaveMusic.ftm
    (5.11 KiB) Downloaded 117 times

>:( Fuck you hentai boy i hate you squid anus
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