Super Mario Kart - Rainbow Road [b5 VRC7] - FamiTracker

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## Super Mario Kart - Rainbow Road [b5 VRC7]

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Doom_Destoryer
  Posts: 53
  Joined: Wed Jan 18, 2017 11:46 pm
  Location: Jeff. County, Ohio
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### Super Mario Kart - Rainbow Road [b5 VRC7]

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Post by Doom_Destoryer » Tue Aug 22, 2017 4:59 pm

This is just a small preview of the next mega project I'm working on. I'll finish it this time I promise!
I did this in 2 days. Woohoo.
Please, for the love of god and all that is holy, change your mix settings to this before listening:
APU1 - ~ -2 dB
APU2 - ~ +4dB
VRC7 - ~ +2dB
Is ripping samples from a midi file an accomplishment?
Honestly, this may be the nicest cover I've done thus far.
Also, I think I may actually be improving at VRC7.

Attachments
  Rainbow-road-snes.ftm
    May work in s4.6, don't know yet, need to check.
    (15.91 KiB) Downloaded 663 times

Had a channel here, but I forgot the email linked to it. So now I'll just use my personal, older channel to upload stuff to.
Little personal code book: s4.6 = Stable version 4.6, b5 = beta 5, 00CX = 00CFT (version number).
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Doom_Destoryer
  Posts: 53
  Joined: Wed Jan 18, 2017 11:46 pm
  Location: Jeff. County, Ohio
  Contact:
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### Re: Super Mario Kart - Rainbow Road [b5 VRC7]

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Post by Doom_Destoryer » Sun Mar 15, 2020 5:16 am

> Doom_Destoryer wrote:I'll finish it this time I promise!

dammit.
also, sorry for the necro, not that anyone
1) cares, or
2) is here to see it lol.
Had a channel here, but I forgot the email linked to it. So now I'll just use my personal, older channel to upload stuff to.
Little personal code book: s4.6 = Stable version 4.6, b5 = beta 5, 00CX = 00CFT (version number).
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Roddy
  Posts: 17
  Joined: Sat Jun 03, 2017 7:51 pm

### Re: Super Mario Kart - Rainbow Road [b5 VRC7]

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Post by Roddy » Sun Mar 22, 2020 5:46 pm

This is the nicest cover of it for sure, but if you allow me to send a correction, you could have raised an octave on VRC7 Channels 1 to 5 until Frame 12 and it would have the same pitch like the original. Sorry if I'm being annoying.

Attachments
  Rainbow-road-snes-octave.ftm
    (15.91 KiB) Downloaded 246 times

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Roddy
  Posts: 17
  Joined: Sat Jun 03, 2017 7:51 pm

### Re: Super Mario Kart - Rainbow Road [b5 VRC7]

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Post by Roddy » Sun Mar 22, 2020 5:53 pm

Also, I just noticed that this post in from August 2017, whoops.
Will you ever get around into finishing it someday? It sounds amazing
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Doom_Destoryer
  Posts: 53
  Joined: Wed Jan 18, 2017 11:46 pm
  Location: Jeff. County, Ohio
  Contact:
  Contact Doom_Destoryer
  Twitter YouTube

### Re: Super Mario Kart - Rainbow Road [b5 VRC7]

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Post by Doom_Destoryer » Wed Mar 25, 2020 5:55 am

> Roddy wrote:Also, I just noticed that this post in from August 2017, whoops.
> Will you ever get around into finishing it someday? It sounds amazing

I considered it done when I uploaded it, I rarely post (or posted, I guess) 'incomplete' projects on here.
Had a channel here, but I forgot the email linked to it. So now I'll just use my personal, older channel to upload stuff to.
Little personal code book: s4.6 = Stable version 4.6, b5 = beta 5, 00CX = 00CFT (version number).
Top

Doom_Destoryer
  Posts: 53
  Joined: Wed Jan 18, 2017 11:46 pm
  Location: Jeff. County, Ohio
  Contact:
  Contact Doom_Destoryer
  Twitter YouTube

### Re: Super Mario Kart - Rainbow Road [b5 VRC7]

- Quote

Post by Doom_Destoryer » Wed Mar 25, 2020 5:59 am

> Roddy wrote:This is the nicest cover of it for sure, but if you allow me to send a correction, you could have raised an octave on VRC7 Channels 1 to 5 until Frame 12 and it would have the same pitch like the original. Sorry if I'm being annoying.

holy crap it sounds so much better with it being an octave up
Had a channel here, but I forgot the email linked to it. So now I'll just use my personal, older channel to upload stuff to.
Little personal code book: s4.6 = Stable version 4.6, b5 = beta 5, 00CX = 00CFT (version number).
Top

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