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## Extremely Flammable [MMC5] [WIP]

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beachbum811
  Posts: 104
  Joined: Thu Jul 28, 2016 2:19 pm

### Extremely Flammable [MMC5] [WIP]

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Post by beachbum811 » Tue Oct 25, 2016 2:31 am

The name doesn't have the ring that viewtopic.php?f=9&t=2629&p=17944 has.
I don't know if this is original music or cover music, since it's a mashup of Hard Man's Stage from MM3 and Drill Man's Stage from MM4.
Anyway, this is the sequel I promised! Yay!
And it's unfinished!
This one is turning out to be much harder; I can't just bend one song to the chord progression of the other as easily as I did in explosive.
However, I'm proud of It so far.
I need thoughts, criticisms and/or cries of pain.

explosive3.ftm
  (6.26 KiB) Downloaded 149 times

Hello World!
Behold as I run facefirst into the endless abyss of hate that is the internet!
I do Musescore and Scratch with the same username!
OH and I also use beta 0.5 so...
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The Caller
  Posts: 227
  Joined: Sun Jul 24, 2016 2:52 pm

### Re: Extremely Flammable [MMC5] [WIP]

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Post by The Caller » Tue Oct 25, 2016 3:06 pm

I like this, but maybe that's only because I like both Hard Man and Drill Man's stage themes.
The mashup has been done with effort, I can tell that, but the song feels somewhat empty. Apart from that, not much else.
First off, you should work on the Noise channel, and add a percussion of sorts. Maybe even use the DPCM channel a bit, to give it a little touch. Also, try and raise the volume of some channels, since the song itself sounds somewhat quiet.
But overall, good job so far. Give it a few tweaks, and it will be a great song.
Here's a bunch of stuff you probably need to know.
https://soundcloud.com/user-442606769
https://www.deviantart.com/call-roll
https://callroll.newgrounds.com/
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beachbum811
  Posts: 104
  Joined: Thu Jul 28, 2016 2:19 pm

### Re: Extremely Flammable [MMC5] [WIP]

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Post by beachbum811 » Mon Dec 05, 2016 10:26 pm

First things first.

> The Caller wrote:Maybe even use the DPCM channel a bit, to give it a little touch. Also, try and raise the volume of some channels, since the song itself sounds somewhat quiet.

I'm trying to go for a strict-ish Mega-Man style, which never used DPCM.
So why am I using MMC5, do you ask?
Shhhhhhhhhhh.
And the whole song is quiet because I didn't hear the triangle wave at higher volume. Hmm...
And considering the noise...

explosive3.ftm
  BOOM, baby (Wait, what am I referencing...)
  (10.27 KiB) Downloaded 120 times

I am comfortably proud of this, enough to move on with my life, but it will never surpass viewtopic.php?f=9&t=2629&p=17944&hilit=explosive#p17944.
Once again, I think the ratio is off. Too much Drill, not enough innuendo.
I NEED CRITICISMS/SUGGESTIONS.
Second things second.
I have hit a roadblock in continuing this "series" -
Mega Man 6 doesn't have an explosive themed stage to mash up with Napalm Man's stage!
Literally the only game! (Bomb Man, Crash Man, Innuendo Man, Drill Man, Napalm Man, WHAT, Burst Man, Grenade Man, Galaxy Man, Commando Man and Battalion)
I considered Flame Man's music, because
-it's his stage where you find the power adapter, the closest thing to an explosive in that game
-The Flame Blast you get from him can destroy the ice thingys in Blizzard Man's Stage
But then I remembered that the music is impossible to blend with Napalm Man's music.
HMMMM
Hello World!
Behold as I run facefirst into the endless abyss of hate that is the internet!
I do Musescore and Scratch with the same username!
OH and I also use beta 0.5 so...
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